Intermediate Lighting: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
m (added a note about incomplete page)
Line 10: Line 10:
<br>
<br>


'''Note:''' This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below.
'''Note:''' This page is still under construction, and the above content is incomplete. Feel free to add topics relating to "Advanced Lighting" to the list below.


It will cover:
It will cover:

Revision as of 08:41, 29 June 2005

This tutorial will cover the more advanced lighting techniques used in Source based maps. If you are new to lighting in hammer, I reccomend you read the Adding light tutorial first.

Example of "light" and "light_spot"entities:

Basic omni light - "light" entity
Basic omni light - "light" entity, 200 brightness.

Basic omni light - "light" entity
Spotlight - "light_spot" entity pointing towards right side of room, 700 brightness.

Note: This page is still under construction, and the above content is incomplete. Feel free to add topics relating to "Advanced Lighting" to the list below.

It will cover:

  • Spotlights
  • Dynamic lights
  • Lightmaps
  • Environment lighting