Intermediate Lighting: Difference between revisions
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'''Note:''' This page is still under construction. Feel free to add topics relating to "Advanced Lighting" to the list below. | '''Note:''' This page is still under construction, and the above content is incomplete. Feel free to add topics relating to "Advanced Lighting" to the list below. | ||
It will cover: | It will cover: |
Revision as of 08:41, 29 June 2005
This tutorial will cover the more advanced lighting techniques used in Source based maps. If you are new to lighting in hammer, I reccomend you read the Adding light tutorial first.
Example of "light" and "light_spot"entities:
Basic omni light - "light" entity
Basic omni light - "light" entity, 200 brightness.
Basic omni light - "light" entity
Spotlight - "light_spot" entity pointing towards right side of room, 700 brightness.
Note: This page is still under construction, and the above content is incomplete. Feel free to add topics relating to "Advanced Lighting" to the list below.
It will cover:
- Spotlights
- Dynamic lights
- Lightmaps
- Environment lighting