Talk:Npc launcher: Difference between revisions
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This entity seems to be used in Half-Life 2, in [[d1_eli_02]]. Can anyone else check other games? --[[User:RandomCatDude|RandomCatDude]] ([[User talk:RandomCatDude|talk]]) 19:35, 1 December 2018 (UTC) | This entity seems to be used in Half-Life 2, in [[d1_eli_02]]. Can anyone else check other games? --[[User:RandomCatDude|RandomCatDude]] ([[User talk:RandomCatDude|talk]]) 19:35, 1 December 2018 (UTC) | ||
== Targeting a target == | |||
Using a trigger_multiple, logic_relay, and npc_launcher together: | |||
''logic_relay'' | |||
OnTrigger !activator AddOutput targetname missile_target | |||
OnTrigger <npc_launcher> SetEnemy missile_target | |||
OnTrigger <npc_launcher> TurnOn | |||
OnTrigger <npc_launcher> UpdateEnemyMemory |
Revision as of 09:47, 29 December 2019
This entity seems to be used in Half-Life 2, in d1_eli_02. Can anyone else check other games? --RandomCatDude (talk) 19:35, 1 December 2018 (UTC)
Targeting a target
Using a trigger_multiple, logic_relay, and npc_launcher together:
logic_relay OnTrigger !activator AddOutput targetname missile_target OnTrigger <npc_launcher> SetEnemy missile_target
OnTrigger <npc_launcher> TurnOn OnTrigger <npc_launcher> UpdateEnemyMemory