Talk:Goldsource to Source texture porting: Difference between revisions
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# Mount it with Hammer. Done. | # Mount it with Hammer. Done. | ||
: You don't need to convert normal maps or specular maps cuz GoldSource doesn't support them. [[User:FloraC|FloraC]] ([[User talk:FloraC|talk]]) 06:01, 14 August 2019 (UTC) | : You don't need to convert normal maps or specular maps cuz GoldSource doesn't support them. [[User:FloraC|FloraC]] ([[User talk:FloraC|talk]]) 06:01, 14 August 2019 (UTC) | ||
::So that means I can put vtf textures files in a wad? | ::So that means I can put vtf textures files in a wad? --[[User:Mandrew|Mandrew]] ([[User talk:Mandrew|talk]]) 20:50, 14 August 2019 (UTC) |
Revision as of 13:50, 14 August 2019
I'm not very experience with goldsrc and I want to learn more about it, but is there a way to convert source textures to goldsrc? --Mandrew (talk) 20:17, 11 August 2019 (UTC)
- There's no such thing as a Source texture, cuz textures are not engine-specific. If you mean to convert Source materials to GoldSource, it's simple:
- Export the VTFs with VTFEdit to get the images.
- Pack the images with Wally to get a WAD file.
- Mount it with Hammer. Done.