Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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Deprecated (talk | contribs) (OnKilled: Since L4D to only in L4Ds, this is in L4D2 also) |
Deprecated (talk | contribs) m (Fixed misinformation) |
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{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!-- | {{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}<!-- | ||
-->{{#if:{{{l4d|}}}|<!-- | -->{{#if:{{{l4d|}}}|<!-- | ||
-->{{IO|OnKilled|only=L4ds|This output fires when the entity is killed and removed from the game | -->{{IO|OnKilled|only=L4ds|This output fires when the entity is killed and removed from the game.}}| }} |
Revision as of 07:52, 26 June 2019
This template is our holder for all outputs that are assigned through CBaseEntity.
To add the OnKilled
output, add |l4d=1
between {{O BaseEntity
and }}
. This output is in the Left 4 Dead engine branch only, no other games.
Base:
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1
toFireUser4
Input; see User Inputs and Outputs.