Template:KV BaseFadeProp: Difference between revisions

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(Changed to use KV templates, added some FGD information)
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{{ScrollBox|title=BaseFadeProp|
{{ScrollBox|title=BaseFadeProp|
; Start Fade Dist <code><[[float]]></code>
{{KV|Start Fade Dist (fademindist)|float|Distance at which the prop starts to fade.}}
; End Fade Dist <code><float></code>
{{KV|End Fade Dist (fademaxdist)|float|Max fade distance at which the prop is visible.}}
: Distances at which the prop start and finish fading.
:* If start fade is <0, the prop will disappear instantly when end fade is hit.
:* If start fade is <0, the prop will disappear instantly when end fade is hit.
:* If end fade is <0, the prop won't disappear at all. (This is the default behaviour.)
:* If end fade is <0, the prop won't disappear at all. (This is the default behaviour.)
: The values will scale appropriately if the prop is in a [[3D Skybox]].
: The values will scale appropriately if the prop is in a [[3D Skybox]].
; Fade Scale <code><float></code>
{{KV|Fade Scale (fadescale)|float|If you specify so in [[worldspawn]], or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command [[$noforcedfade]].}}
: If you specify so in [[worldspawn]], or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command [[$noforcedfade]].
}}
}}

Revision as of 21:42, 30 May 2019

BaseFadeProp:
Start Fade Dist (fademindist) ([todo internal name (i)]) <float>
Distance at which the prop starts to fade.
End Fade Dist (fademaxdist) ([todo internal name (i)]) <float>
Max fade distance at which the prop is visible.
  • If start fade is <0, the prop will disappear instantly when end fade is hit.
  • If end fade is <0, the prop won't disappear at all. (This is the default behaviour.)
The values will scale appropriately if the prop is in a 3D Skybox.
Fade Scale (fadescale) ([todo internal name (i)]) <float>
If you specify so in worldspawn, or if the engine is running below DirectX 8 (DX7 in Ep1), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, and greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command $noforcedfade.