Modeling props with Blender: Difference between revisions
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For more information: | For more information: | ||
[http://blog.johnsto.co.uk/?action=view&id=58] | [http://blog.johnsto.co.uk/?action=view&id=58 First post on johnstoblog] | ||
[http://blog.johnsto.co.uk/?action=view&id=59] | [http://blog.johnsto.co.uk/?action=view&id=59 Second post on johnstoblog] | ||
'''This page will be later updated with a complete overview of the process, this is merely a placeholder''' | '''This page will be later updated with a complete overview of the process, this is merely a placeholder''' |
Revision as of 09:12, 30 June 2005
It is possible to create static, non-animated props in Blender, along with appropriate physics collision data, in case Softimage is too much. This requires use of the SMD Exporter by Pelle Johnsen
For more information: First post on johnstoblog Second post on johnstoblog
This page will be later updated with a complete overview of the process, this is merely a placeholder