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== New category headers == | |||
We are testing out a [[User:Zozart/category_test|new version]] of the [[:Category:Level Design|Source documentation category headers]]. Please [[User_talk:Zozart/category_test|leave your comments]]! --[[user:TomEdwards|TomEdwards]] 12:29, 21 Jan 2006 (PST) | |||
http:// | == SDK leaves beta == | ||
The [[SDK Beta|Source SDK Beta]] is no more - it has been released as a normal update for all users. To switch cleanly to the final version, see [[SDK_Beta#Switching_back_to_the_non-Beta_SDK|this page]]. [[Source SDK Release Notes|Release notes]]. | |||
== [[Dystopia]] Update 4 Released == | |||
[[Image:Dys_silo_control_resize.jpg|thumb|300px|dys_Silo's missile launch control room]]''11 Jan 2006:'' Update 4 for the [http://dystopia-game.com Dystopia] demo has been released. The update includes 2 new levels, dys_Silo and dys_Fortress along with a huge number of changes. You can find a long list of mirrors on the [http://dystopia-game.com/downloads/ downloads page of the Dystopia website]. | |||
See also: | |||
*[http://dystopia-game.com/plans/coding/ Full Update 4 Changelog] | |||
*[http://dystopia-game.com/newplayerguide/ New Player Guide] | |||
*[http://dystopia-game.com/media/main.php?g2_view=core:ShowItem&g2_itemId=2172 Update 4 Screenshots] | |||
*[http://dystopia-game.com/forum/ Dystopia Forums] | |||
*[http://dystopia-stats.com/ Dystopia Player Statistics] | |||
== HL2: [[Aftermath]] Dated: April 24th on Steam and at retail == | |||
Doug Lombardi via [http://www.modhq.com ModHQ]: | |||
<blockquote>"We're currently targeting April 24th for the release of both Aftermath and | |||
Platinum. | |||
Platinum will include HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath."</blockquote> | |||
== [[wikipedia:Twilight War: After the Fall|Twilight War: After the Fall]] Cancelled! == | |||
[[Image:Twilight War dinosaur.jpg|thumb|300px|Image from Twilight War: After the Fall]]''04 Jan 2006:'' [[Smiling Gator|Smiling Gator's]] Source-licensed MMORPG has been cancelled due to lack of funding. | |||
<blockquote>"Our committed funds have run dry and we were not successful in the hunt for additional investment. The websites and email will be disabled in the coming days, so this is our last announcement before we shut down for good."</blockquote> | |||
See also: | |||
*[http://www.twilightwar.com/index.php?name=News&file=article&sid=74 Official announcement URL] | |||
*Fansite [http://www.twilightwarhq.com/ Twilight War HQ] | |||
*Forum thread [http://www.twilightwarhq.com/forums/showthread.php?t=244 Twilight War HQ Community > Ideas to save Twilight War!] | |||
== HL2: Substance v1.2 Gold Released == | |||
''03 Jan 2006:'' A new version of HL2: Substance has been released. Go down to: [http://halflife2.filefront.com/file/HalfLife_2_Substance_Gold_Final;54131 halflife2.filefront.com] to download it. [http://halflife2.filefront.com/info/SubstanceInfo Changelist]. | |||
== New version of [[Battle Grounds 2]] released== | |||
''01 Jan 2006:'' A new version of [[Battle Grounds 2]] called BG2 v0.15 has been released | |||
==[[RDKF]] Demo== | |||
''24 Dec 2005:'' A demo for [[Rag Doll Kung Fu]] has been released | |||
Available Now: 64-Bit Half-Life® 2 and Lost Coast™ | |||
==[[Mistake Of Pythagoras]] Released== | |||
''22 Dec 2005:'' A surprise gift from the author of [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/shl_fm_e.htm Sweet Half-Life], the Half-life 2 Singleplayer mod [[Mistake Of Pythagoras]] was released after 9 months development. You can download it from {{moddb|6422}}. | |||
==Wikipedia page== | |||
Added a page in the Wikipedia for the [[Wikipedia:Valve Developer Community|Valve Developer Community]]. Why hadn't anybody done this already? | |||
==CAD fans rejoice== | |||
''17th Dec 2005:'' It isn't every day one of the mist well-known comic artists in the gaming world offer to make textures for a mod. Which is probably why anyone who remembers the classic '''Rocket Jockey''' should right now be jumping to attention: | |||
<blockquote cite="http://www.ctrlaltdel-online.com/news.php?i=938">"In fact, now that I think about it, if some independant mod team out there were to tackle this project, were to bring an updated Rocket Jockey to the scene using, say, the HL2 engine, well... I'd have to volunteer to help do the texture work." [http://www.ctrlaltdel-online.com/news.php?i=938]</blockquote> | |||
Only one question now: any takers? | |||
==[[Combine Destiny]] Released!== | |||
''4 Dec 2005'': The Half-life 2 Singleplayer mod [[Combine Destiny]] is released! Grab the mod at their [http://cd.bounced.de site] | |||
==''Scaling the Cabal: Valve's Design Process for Creating Half-Life 2''== | |||
''4 Dec 2005'': Last month Valve wrote a piece for Game Developer Magazine, ''Scaling the Cabal'' [http://www.gdmag.com/archive/nov05.htm]. The article covers their unusual system of several tight-knit 'cabal' groups each concentrating on their chunk of the game, rather than the standard system of each developer working on a wide area over the course of development. It also describes the ways in which they overcome the problems cabals present, and how the system changed from Half-Life 1 to 2. A fascinating read, especially having used the Source mod tools. | |||
[http://www.gdmag.com/archive/nov05.htm GDM November 2005] | |||
==Robin Walker's presentation "Making Mods with Source" available for download== | |||
''4 Dec 2005'': [[User:Robin_Walker|Robin Walker]] spoke about Mod Development at a seminar hosted by IGDA Kansai ([http://www.igda.org/ IGDA] chapter for Kyoto and Osaka, held in LED ZONE Kyoto ([http://csneo.com/csdata/movie.html Counter-Strike NEO] Arcade center). You can download his slides [http://www.igda.jp/modules/mydownloads/visit.php?cid=2&lid=42 here (igda.jp)]. It's a must-read along with [[Making a MOD]]. | |||
Press coverages(all in Japanese):[http://www.watch.impress.co.jp/game/docs/20051205/igda.htm GameWatch],[http://plusd.itmedia.co.jp/games/articles/0512/05/news080.html IT media +D Games],[http://www.igda.jp/modules/xfsection/article.php?articleid=65 Robin Walker interview by igda.jp] | |||
==Warren Spector is ''also'' coming to Steam!== | |||
Oh my. | |||
[http://www.junctionpoint.com/ Junction Point Studios]! | |||
__NOTOC__ |
Revision as of 07:21, 29 January 2006
New category headers
We are testing out a new version of the Source documentation category headers. Please leave your comments! --TomEdwards 12:29, 21 Jan 2006 (PST)
SDK leaves beta
The Source SDK Beta is no more - it has been released as a normal update for all users. To switch cleanly to the final version, see this page. Release notes.
Dystopia Update 4 Released
11 Jan 2006: Update 4 for the Dystopia demo has been released. The update includes 2 new levels, dys_Silo and dys_Fortress along with a huge number of changes. You can find a long list of mirrors on the downloads page of the Dystopia website.
See also:
- Full Update 4 Changelog
- New Player Guide
- Update 4 Screenshots
- Dystopia Forums
- Dystopia Player Statistics
HL2: Aftermath Dated: April 24th on Steam and at retail
Doug Lombardi via ModHQ:
"We're currently targeting April 24th for the release of both Aftermath and
Platinum.
Platinum will include HL2, HL2 DM, CS: Source, DoD: Source, and Aftermath."
Twilight War: After the Fall Cancelled!
04 Jan 2006: Smiling Gator's Source-licensed MMORPG has been cancelled due to lack of funding.
"Our committed funds have run dry and we were not successful in the hunt for additional investment. The websites and email will be disabled in the coming days, so this is our last announcement before we shut down for good."
See also:
- Official announcement URL
- Fansite Twilight War HQ
- Forum thread Twilight War HQ Community > Ideas to save Twilight War!
HL2: Substance v1.2 Gold Released
03 Jan 2006: A new version of HL2: Substance has been released. Go down to: halflife2.filefront.com to download it. Changelist.
New version of Battle Grounds 2 released
01 Jan 2006: A new version of Battle Grounds 2 called BG2 v0.15 has been released
RDKF Demo
24 Dec 2005: A demo for Rag Doll Kung Fu has been released
Available Now: 64-Bit Half-Life® 2 and Lost Coast™
Mistake Of Pythagoras Released
22 Dec 2005: A surprise gift from the author of Sweet Half-Life, the Half-life 2 Singleplayer mod Mistake Of Pythagoras was released after 9 months development. You can download it from ModDB page.
Wikipedia page
Added a page in the Wikipedia for the Valve Developer Community. Why hadn't anybody done this already?
CAD fans rejoice
17th Dec 2005: It isn't every day one of the mist well-known comic artists in the gaming world offer to make textures for a mod. Which is probably why anyone who remembers the classic Rocket Jockey should right now be jumping to attention:
"In fact, now that I think about it, if some independant mod team out there were to tackle this project, were to bring an updated Rocket Jockey to the scene using, say, the HL2 engine, well... I'd have to volunteer to help do the texture work." [1]
Only one question now: any takers?
Combine Destiny Released!
4 Dec 2005: The Half-life 2 Singleplayer mod Combine Destiny is released! Grab the mod at their site
Scaling the Cabal: Valve's Design Process for Creating Half-Life 2
4 Dec 2005: Last month Valve wrote a piece for Game Developer Magazine, Scaling the Cabal [2]. The article covers their unusual system of several tight-knit 'cabal' groups each concentrating on their chunk of the game, rather than the standard system of each developer working on a wide area over the course of development. It also describes the ways in which they overcome the problems cabals present, and how the system changed from Half-Life 1 to 2. A fascinating read, especially having used the Source mod tools.
Robin Walker's presentation "Making Mods with Source" available for download
4 Dec 2005: Robin Walker spoke about Mod Development at a seminar hosted by IGDA Kansai (IGDA chapter for Kyoto and Osaka, held in LED ZONE Kyoto (Counter-Strike NEO Arcade center). You can download his slides here (igda.jp). It's a must-read along with Making a MOD.
Press coverages(all in Japanese):GameWatch,IT media +D Games,Robin Walker interview by igda.jp
Warren Spector is also coming to Steam!
Oh my.