Template:KV FuncMoveLinear: Difference between revisions
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Bug:Block damage doesn't function on players who passed through a trigger_teleport using noclip, though it will have effect again if the the player goes through a trigger_teleport without noclip. [todo tested in ?]
(Created page with "{{minititle|FuncMoveLinear}} {{KV|Move Direction (Pitch Yaw Roll) (movedir)|angle|The direction the entity will move in.}} {{KV|Start Position (startposition)|float|Position o...") |
NvC DmN CH (talk | contribs) m (clarifying) |
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{{KV|Block Damage (blockdamage)|float|The amount of damage to do to any entity that blocks the brushes, per frame. | {{KV|Block Damage (blockdamage)|float|The amount of damage to do to any entity that blocks the brushes, per frame. | ||
{{bug| | {{bug|Block damage doesn't function on players who passed through a {{ent|trigger_teleport}} using {{ent|noclip}}, though it will have effect again if the the player goes through a trigger_teleport without noclip.}}}} | ||
{{KV|Sound played when the brush starts moving. (startsound)|sound|The sound to play when the brush starts moving.}} | {{KV|Sound played when the brush starts moving. (startsound)|sound|The sound to play when the brush starts moving.}} | ||
{{KV|Sound played when the brush stops moving. (stopsound)|sound|The sound to play when the brush stops moving.}} | {{KV|Sound played when the brush stops moving. (stopsound)|sound|The sound to play when the brush stops moving.}} |
Revision as of 05:35, 16 January 2019
FuncMoveLinear:
- Move Direction (Pitch Yaw Roll) (movedir) ([todo internal name (i)]) <angle>
- The direction the entity will move in.
- Start Position (startposition) ([todo internal name (i)]) <float>
- Position of brush when spawned, where 0 is the starting position and 1 is starting position + (move direction * move distance).
- Speed (speed) ([todo internal name (i)]) <integer>
- The speed that the brush moves, in inches per second.
- Move Distance (movedistance) ([todo internal name (i)]) <float>
- The distance from the starting point that the brush should move, in inches.
- Block Damage (blockdamage) ([todo internal name (i)]) <float>
- The amount of damage to do to any entity that blocks the brushes, per frame.
