Template:O Breakable: Difference between revisions
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<noinclude>This template isn't in line with anything specific in code. default shows only outputs for brushes. | <noinclude>This template isn't in line with anything specific in code. default shows only outputs for brushes. | ||
*<code>prop=1</code> shows outputs for props as well. there's nothing brushes have that props ''don't'' have. | *<code>prop=1</code> shows outputs for props as well. there's nothing brushes have that props ''don't'' have. | ||
*<code>nohl2=1</code> eliminates the hl2-specific outputs.</noinclude>{{#ifeq:{{{prop}}}|1|{{minititle| | *<code>nohl2=1</code> eliminates the hl2-specific outputs.</noinclude>{{#ifeq:{{{prop}}}|1|{{minititle|Breakable (prop)}} | ||
{{IO|OnTakeDamage|Fired when damage is taken.}} | {{IO|OnTakeDamage|Fired when damage is taken.}} | ||
{{#ifeq:{{{nohl2}}}|1||{{IO|OnPhysCannonAnimatePreStarted|Fired when prop starts its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> [[activity]]. Caused by the object being picked up by the gravity gun.}} | {{#ifeq:{{{nohl2}}}|1||{{IO|OnPhysCannonAnimatePreStarted|Fired when prop starts its <code>ACT_PHYSCANNON_ANIMATE_PRE</code> [[activity]]. Caused by the object being picked up by the gravity gun.}} | ||
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{{IO|OnPhysCannonPullAnimFinished|Fired when prop has finished all gravity gun-related animations.}} | {{IO|OnPhysCannonPullAnimFinished|Fired when prop has finished all gravity gun-related animations.}} | ||
}}|}} | }}|}} | ||
{{minititle|Breakable}} | {{minititle|Breakable (common)}} | ||
{{IO|OnBreak|Fired when this object breaks. {{ent|!activator}} is whatever breaks the object.}} | {{IO|OnBreak|Fired when this object breaks. {{ent|!activator}} is whatever breaks the object.}} | ||
{{IO|OnHealthChanged|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}} | {{IO|OnHealthChanged|param=float|Fired whenever the health of the breakable has increased or decreased. {{outadd|the new health amount as a decimal percent (e.g. 45% {{=}} 0.45)}}}} |
Revision as of 14:35, 5 October 2018
This template isn't in line with anything specific in code. default shows only outputs for brushes.
prop=1
shows outputs for props as well. there's nothing brushes have that props don't have.nohl2=1
eliminates the hl2-specific outputs.
Breakable (common):
- OnBreak
- Fired when this object breaks. !activator is whatever breaks the object.
- OnHealthChanged <float>
- Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.