Template:KV Breakable: Difference between revisions
Jump to navigation
Jump to search
(correct me if i'm wrong but...) |
(added physdamagescale) |
||
Line 8: | Line 8: | ||
{{KV|Pressure Delay (PressureDelay)|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}} | {{KV|Pressure Delay (PressureDelay)|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}} | ||
{{KV|Health (health)|integer|How close to breaking the object is.}} | {{KV|Health (health)|integer|How close to breaking the object is.}} | ||
{{KV|Maximum Health (max_health)|integer|'''Health''' cannot exceed this amount.}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> | {{KV|Maximum Health (max_health)|integer|'''Health''' cannot exceed this amount.}} | ||
{{KV|Physics Impact Damage Scale (physdamagescale)|float|Multiplier for damage amount when this entity is hit by a physics object. With a value of 0 the entity will take no damage from physics.}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> |
Revision as of 14:00, 5 October 2018
Breakable (common):
- Performance Mode (PerformanceMode) ([todo internal name (i)]) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) ([todo internal name (i)]) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.