Template:I FuncMoveLinear: Difference between revisions
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({{minititle|FuncMoveLinear}}) |
(added L4D2 inputs) |
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{{minititle|FuncMoveLinear}} | <noinclude>Use <code>|l4d2=1</code> to show two inputs that are for entities available in L4D2 only.</noinclude>{{minititle|FuncMoveLinear}} | ||
{{IO|Open|Move the brush to the end position (''starting position + (move direction * move distance)'').}} | {{IO|Open|Move the brush to the end position (''starting position + (move direction * move distance)'').}} | ||
{{IO|Close|Move the brush to the starting position.}} | {{IO|Close|Move the brush to the starting position.}} | ||
{{IO|SetPosition|param=float|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (''move direction * move distance'').}} | {{IO|SetPosition|param=float|Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (''move direction * move distance'').}} | ||
{{IO|SetSpeed|param=float|Set the speed and update immediately.}} | {{IO|SetSpeed|param=float|Set the speed and update immediately.}}<!-- | ||
-->{{#if:{{{l4d2|}}}|{{IO|TeleportToTarget|since=l4d2|param=targetname|{{l4d2}} only. Teleport to the origin of a given entity.}} | |||
{{IO|ResetPosition|since=l4d2|param=float|{{l4d2}} only. Set a new start position, parameter relative to wherever the current one is. {{todo|Parameter might actually be optional?}}}}}} |
Revision as of 11:22, 4 October 2018
Use |l4d2=1
to show two inputs that are for entities available in L4D2 only.FuncMoveLinear:
- Open
- Move the brush to the end position (starting position + (move direction * move distance)).
- Close
- Move the brush to the starting position.
- SetPosition <float>
- Move the brush to a specific position, where 0 is the starting position and 1 is the starting position + (move direction * move distance).
- SetSpeed <float>
- Set the speed and update immediately.