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[[category:Glossary]][[category:Modeling]]
[[category:Glossary]][[category:Material System]]


[[MDL]] is the extension for Source's proprietary model format.  It defines the structure of the model along with animation, bounding box, hit box, material, mesh and [[LOD]] information. It does not, however, contain all the information needed for the model. Additional data is stored in [[PHY]], [[VTX]] and [[VVD]] files.
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.


==See also==
==See also==


[[Overview of Model Creation]]
[[Creating Materials]]
[[Shader Types and Parameters]]

Revision as of 16:30, 28 January 2006


VMT, short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one VTF, which is a texture that can define colors, refraction, surface normals, etc.

See also

Creating Materials Shader Types and Parameters