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[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc. | [[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc. | ||
==See also== | |||
[[Creating Materials]] | [[Creating Materials]] | ||
[[Shader Types and Parameters]] | [[Shader Types and Parameters]] |