Template:Archived page history/VMT: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (Headline formatting)
Line 3: Line 3:
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.


----
==See also==
''See also''


[[Creating Materials]]
[[Creating Materials]]


[[Shader Types and Parameters]]
[[Shader Types and Parameters]]

Revision as of 14:42, 19 July 2005


VMT, short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game. Most VMTs reference at least one VTF, which is a texture that can define colors, refraction, surface normals, etc.

See also

Creating Materials

Shader Types and Parameters