Template:Archived page history/VMT: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
mNo edit summary  | 
				m (Headline formatting)  | 
				||
| Line 3: | Line 3: | ||
[[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.  | [[VMT]], short for Valve Material, is a file type that defines a shader and its parameters. Shaders define how surfaces appear and behave in the game.  Most VMTs reference at least one [[VTF]], which is a texture that can define colors, refraction, surface normals, etc.  | ||
==See also==  | |||
[[Creating Materials]]  | [[Creating Materials]]  | ||
[[Shader Types and Parameters]]  | [[Shader Types and Parameters]]  | ||