Talk:Authoring your first weapon entity: Difference between revisions
Jump to navigation
Jump to search
(Created page with "What are the single player includes for a HL2 single player mod.") |
(response) |
||
Line 1: | Line 1: | ||
What are the single player includes for a HL2 single player mod. | What are the single player includes for a HL2 single player mod. {{unsigned|Mλtt}} | ||
:From [https://github.com/VSES/SourceEngine2007/blob/43a5c90a5ada1e69ca044595383be67f40b33c61/se2007/game/server/hl2/weapon_357.cpp weapon_357.cpp] | |||
:<syntaxhighlight lang="cpp"> | |||
#include "cbase.h" | |||
#include "NPCEvent.h" | |||
#include "basehlcombatweapon.h" | |||
#include "basecombatcharacter.h" | |||
#include "AI_BaseNPC.h" | |||
#include "player.h" | |||
#include "gamerules.h" | |||
#include "in_buttons.h" | |||
#include "soundent.h" | |||
#include "game.h" | |||
#include "vstdlib/random.h" | |||
#include "engine/IEngineSound.h" | |||
#include "te_effect_dispatch.h" | |||
#include "gamestats.h" | |||
// memdbgon must be the last include file in a .cpp file!!! | |||
#include "tier0/memdbgon.h" | |||
</syntaxhighlight>[[User:Pinsplash|Pinsplash]] ''([[User talk:Pinsplash|talk]])'' 07:34, 16 September 2018 (UTC) |
Latest revision as of 00:34, 16 September 2018
What are the single player includes for a HL2 single player mod. —Unsigned comment added by Mλtt (talk • contribs) Always sign your posts with four tildes (~~~~)
- From weapon_357.cpp
- Pinsplash (talk) 07:34, 16 September 2018 (UTC)
#include "cbase.h" #include "NPCEvent.h" #include "basehlcombatweapon.h" #include "basecombatcharacter.h" #include "AI_BaseNPC.h" #include "player.h" #include "gamerules.h" #include "in_buttons.h" #include "soundent.h" #include "game.h" #include "vstdlib/random.h" #include "engine/IEngineSound.h" #include "te_effect_dispatch.h" #include "gamestats.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h"