Template:O LeadGoalBase: Difference between revisions
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(updates) |
({{minititle|AI_LeadGoal}}) |
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{{minititle|AI_LeadGoal}} | |||
{{IO|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}} | {{IO|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}} | ||
{{IO|OnArrivalDone|Fired when NPC has played out any arrival speech.}} | {{IO|OnArrivalDone|Fired when NPC has played out any arrival speech.}} |
Revision as of 08:37, 14 September 2018
AI_LeadGoal:
- OnArrival
- Fired when NPC reaches the lead point. (Player may still be behind)
- OnArrivalDone
- Fired when NPC has played out any arrival speech.
- OnSuccess
- Fired when NPC achieves the goal.
- OnFailure
- Fired when NPC fails to achieve the goal.
- OnDone
- Fired when NPC completes behavior (any post-success or fail acting is complete).