Template:O LeadGoalBase: Difference between revisions

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(updates)
({{minititle|AI_LeadGoal}})
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{{minititle|AI_LeadGoal}}
{{IO|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}}
{{IO|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}}
{{IO|OnArrivalDone|Fired when NPC has played out any arrival speech.}}
{{IO|OnArrivalDone|Fired when NPC has played out any arrival speech.}}

Revision as of 08:37, 14 September 2018

AI_LeadGoal:

OnArrival
Fired when NPC reaches the lead point. (Player may still be behind)
OnArrivalDone
Fired when NPC has played out any arrival speech.
OnSuccess
Fired when NPC achieves the goal.
OnFailure
Fired when NPC fails to achieve the goal.
OnDone
Fired when NPC completes behavior (any post-success or fail acting is complete).