Template:I DynamicProp: Difference between revisions
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(uuuuuuuuuuuGHHHHHHHHHHHH updates) |
(preasw param) |
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{{IO|TurnOn|Shows the prop (by removing {{ent|EF_NODRAW}}). The <code>Enable</code> input does the exact same thing.}} | {{IO|TurnOn|Shows the prop (by removing {{ent|EF_NODRAW}}). The <code>Enable</code> input does the exact same thing.}} | ||
{{IO|DisableCollision|Tells the prop to no longer be solid.}} | {{IO|DisableCollision|Tells the prop to no longer be solid.}} | ||
{{IO|EnableCollision|Tells the prop to become solid again.}} | {{IO|EnableCollision|Tells the prop to become solid again.}}<!-- | ||
{{IO|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | -->{{#ifeq:{{{preasw}}}|1||{{IO|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | ||
{{IO|FadeAndKill|since=P2|Fade out then remove this prop.}} | {{IO|FadeAndKill|since=P2|Fade out then remove this prop.}}|}} |
Revision as of 07:34, 12 September 2018
DynamicProp:
- SetAnimation <string>
- Forces the prop to play the named animation.
- SetDefaultAnimation <string>
- Changes the animation played when not in a random/forced sequence.
- SetPlaybackRate <float>
- Sets the framerate at which animations are played.
- TurnOff
- Hides the prop through EF_NODRAW. The
Disable
input does the exact same thing.
- TurnOn
- Shows the prop (by removing EF_NODRAW). The
Enable
input does the exact same thing.
- DisableCollision
- Tells the prop to no longer be solid.
- EnableCollision
- Tells the prop to become solid again.
- SetAnimationNoReset <string> (in all games since
)
- Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
- FadeAndKill (in all games since
)
- Fade out then remove this prop.