Template:KV Breakable: Difference between revisions
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(the FGDs for breakables are crazy wrong wow) |
(correct me if i'm wrong but...) |
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Line 6: | Line 6: | ||
:*3: Reduced gibs}} | :*3: Reduced gibs}} | ||
{{KV|Min Damage to Hurt (minhealthdmg)|int|If a single hit to the object doesn't do at least this much damage, the prop won't take ''any'' of the damage it attempted to give.}} | {{KV|Min Damage to Hurt (minhealthdmg)|int|If a single hit to the object doesn't do at least this much damage, the prop won't take ''any'' of the damage it attempted to give.}} | ||
{{KV|Pressure Delay (PressureDelay)|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> | {{KV|Pressure Delay (PressureDelay)|float|Seconds to delay breaking from pressure. Allows creaking/groaning sounds to play.}} | ||
{{KV|Health (health)|integer|How close to breaking the object is.}} | |||
{{KV|Maximum Health (max_health)|integer|'''Health''' cannot exceed this amount.}}<noinclude>[[Category:Keyvalue Templates|Breakable]]</noinclude> |
Revision as of 07:06, 12 September 2018
Breakable (common):
- Performance Mode (PerformanceMode) ([todo internal name (i)]) <choices>
- Used to limit the amount of gibs produced when this entity breaks, for performance reasons.
- 0: Normal
- 1: No Gibs
- 2: Full Gibs on All Platforms (Xbox 360, PS3, etc)
- 3: Reduced gibs
- Min Damage to Hurt (minhealthdmg) ([todo internal name (i)]) <integer>
- If a single hit to the object doesn't do at least this much damage, the prop won't take any of the damage it attempted to give.