Template:O BaseActbusyGoal: Difference between revisions

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(today i learned something very obscure)
(converted to outadd)
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{{IO|OnNPCStartedBusy|param=targetname|Fired when an NPC targeted by this entity starts an ActBusy animation sequence. Automatically puts the targetname of the NPC in the input parameter box if not overridden by the mapper.}}
{{IO|OnNPCStartedBusy|param=targetname|Fired when an NPC targeted by this entity starts an ActBusy animation sequence. {{outadd|the targetname of the NPC}}}}
{{IO|OnNPCFinishedBusy|param=targetname|Fired when an NPC targeted by this entity finishes an ActBusy animation sequence. Automatically puts the targetname of the NPC in the input parameter box if not overridden by the mapper.}}
{{IO|OnNPCFinishedBusy|param=targetname|Fired when an NPC targeted by this entity finishes an ActBusy animation sequence. {{outadd|the targetname of the NPC}}}}
{{IO|OnNPCLeft|param=targetname|Fired when an NPC targeted by this goal, ordered by the <code>ForceThisNPCToLeave</code> input, finishes its forced leave. Automatically puts the targetname of the NPC in the input parameter box if not overridden by the mapper.}}
{{IO|OnNPCLeft|param=targetname|Fired when an NPC targeted by this goal, ordered by the <code>ForceThisNPCToLeave</code> input, finishes its forced leave. {{outadd|the targetname of the NPC}}}}

Revision as of 12:24, 7 September 2018

OnNPCStartedBusy <targetname>
Fired when an NPC targeted by this entity starts an ActBusy animation sequence. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.
OnNPCFinishedBusy <targetname>
Fired when an NPC targeted by this entity finishes an ActBusy animation sequence. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.
OnNPCLeft <targetname>
Fired when an NPC targeted by this goal, ordered by the ForceThisNPCToLeave input, finishes its forced leave. This output automatically puts the targetname of the NPC into the parameter box for inputs, if the mapper does not override the parameter with something else.