Ai citizen response system: Difference between revisions
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{{hl2 point|ai_citizen_response_system}} | {{hl2 point|ai_citizen_response_system}} If placed in the level, it will manage the responses of [[Npc_citizen|citizens]] to player's actions. Only one should be in the map ever. | ||
{{code class|CCitizenResponseSystem|npc_citizen17.cpp}} | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV | {{KV BaseEntity|base=1}} | ||
== Inputs == | ==Inputs== | ||
{{IO|ResponseVitalNPC|Fire the <code>CR_VITALNPC_DIED</code> response.}} | |||
{{IO|ResponseVitalNPC|Fire the | {{I BaseEntity|base=1}} | ||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
[[Category:AI]] | [[Category:AI]] | ||
Revision as of 16:33, 1 September 2018
Template:Hl2 point If placed in the level, it will manage the responses of citizens to player's actions. Only one should be in the map ever.
Keyvalues
Inputs
- ResponseVitalNPC
- Fire the
CR_VITALNPC_DIED
response.