Ai changetarget: Difference between revisions
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{{hl2 point|ai_changetarget}} | {{hl2 point|ai_changetarget}} It's main use is for changing the <code>target</code> keyvalue of NPCs. It can be used for changing any entity however. The function can also be done using {{ent|AddOutput}}. | ||
{{code class|CAI_ChangeTarget|triggers.cpp}} | |||
{{ | ==Keyvalues== | ||
{{KV|Target (target)|target_destination|Entity(s) that should have <code>target</code> changed.}} | |||
{{KV|NewTarget (m_iszNewTarget)|target_destination|New <code>targetname</code> for the targeted entity(s) to target.}} | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | |||
== Inputs == | |||
{{IO|Activate|Trigger the target change.}} | {{IO|Activate|Trigger the target change.}} | ||
{{I BaseEntity|base=1}} | |||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
[[Category:AI]] | [[Category:AI]] | ||
Revision as of 16:13, 1 September 2018
Template:Hl2 point It's main use is for changing the target
keyvalue of NPCs. It can be used for changing any entity however. The function can also be done using AddOutput.
Keyvalues
- Target (target) ([todo internal name (i)]) <targetname>
- Entity(s) that should have
target
changed.
- NewTarget (m_iszNewTarget) ([todo internal name (i)]) <targetname>
- New
targetname
for the targeted entity(s) to target.
Inputs
- Activate
- Trigger the target change.