Cascaded Shadow Maps: Difference between revisions

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{{stub}}
{{delete|Stop making pages that are just stubs, especially when you don't know what you're talking about. -JoshuaAshton}}
 
[[File:CSM Example.jpg|thumb|CSM in Counter-Strike: Global Offensive]]
Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.
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There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.
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==Temporary documentation that may help you add them to your game.==
Here is a link to some Microsoft documentation about CSM.
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https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps
==Adding CSM to the Source Engine.==

Revision as of 18:16, 29 August 2018

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