Cascaded Shadow Maps: Difference between revisions

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https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps
https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps
==Adding CSM to the Source Engine.==

Revision as of 16:04, 29 August 2018

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CSM in Counter-Strike: Global Offensive

Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows.
There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source.

Temporary documentation that may help you add them to your game.

Here is a link to some Microsoft documentation about CSM.
https://docs.microsoft.com/en-us/windows/desktop/dxtecharts/cascaded-shadow-maps

Adding CSM to the Source Engine.