Cascaded Shadow Maps: Difference between revisions
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[[File:20180829165200 1.jpg|thumb|CSM in Counter-Strike: Global Offensive]] | |||
Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows. | Cascaded Shadow Maps (CSM) is a technique used to create accurate real-time shadows. | ||
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There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source. | There are currently two games on the Source Engine that support this technology, Counter-Strike: Global Offensive and Black Mesa: Source. | ||
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