Prop thumper: Difference between revisions

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m (removed {{DISPLAYTITLE}}, covered by the hl2 point template)
(Add OnThumped output, not sure why this was missed,)
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==Outputs==
==Outputs==
{{O Targetname}}
{{O Targetname}}
{{IO|OnThumped|Fired whenever the hammer hits the ground and triggers the effects.}}


==See also==
==See also==
* [[npc_antlion]]
* [[npc_antlion]]

Revision as of 03:54, 27 August 2018

The Thumper in Half-Life 2.

Template:Hl2 point

Entity description

An animated prop consisting of a cylinder that pounds the ground, to ward off antlions.

Note.pngNote:This prop includes all the sounds and dust effects, no additional entities are needed.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


World model ([todo internal name (i)]) <model path>
Select the model for the thumper. (Suggested model: models/props_combine/CombineThumper002.mdl)


Dust Scale ([todo internal name (i)]) <choices>
Size of the dust.
Literal Value Description
128 Small Thumper
256 Large Thumper

Inputs

Enable
Enable Thumper.


Disable
Disable Thumper.


Outputs

OnThumped
Fired whenever the hammer hits the ground and triggers the effects.

See also