Talk:My First Mod: Difference between revisions
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it's a common error with mp mods...run with sv_lan 1—'''[[User talk:Ts2do|ts2do talk]]''' 14:46, 16 Jan 2006 (PST) | it's a common error with mp mods...run with sv_lan 1—'''[[User talk:Ts2do|ts2do talk]]''' 14:46, 16 Jan 2006 (PST) | ||
another fix for this is instead of opening your console and typing "map <mapname>", click on the "start server" button and it should work... | |||
==Weird Happenings When Attemping this== | ==Weird Happenings When Attemping this== | ||
I did this, to the letter, but with microsoft visual c++ 2005 express edition, and when it compiled it gave me a good bit of errors some complaining of not being able to convert const char * to char *, and "cannot open file '.\release_hl2\AI_Activity.sbr':" | I did this, to the letter, but with microsoft visual c++ 2005 express edition, and when it compiled it gave me a good bit of errors some complaining of not being able to convert const char * to char *, and "cannot open file '.\release_hl2\AI_Activity.sbr':" |
Revision as of 18:22, 25 January 2006
Missing step?
I think there may be a missing step in these instructions. Having followed them slavishly, everything works fine until I try to run the mod at which point the console appears with the error "Unable to load maplist.txt" (and other resources). I've found other references to this problem in forums, so either there's a missing step here, or a few of us are making the same mistake that perhaps needs to be dealt with here.
One possible explanation I've found refers to the default HL2 server.dll being loaded at runtime, instead of the mod's version. Is this a build configuration issue?
I'm not after a personal response - I'm hoping to prompt an experienced developer to amend the "My First Mod" article. —Prlsmith
- Since the mod has no content yet, it's acceptable for it to do that. Ignore the error. You can create a
maplist.txt
if you like, or just runmap mapname
in the console. Eventually you'll need to add content. See Adding chapters to your mod for how to add maps (although it's probably more information than you want). I'll try to fix up the article soon. —Maven (talk) 09:45, 23 Oct 2005 (PDT)
- You're right, I just got spooked by the errors. Your changes to the article are fine. Thanks Maven. —Prlsmith 19:30, 27 Oct 2005 (UTC)
I found Visuall c++ 2005 express edition and an article about how valve suggests this as the best environment for creating mods. If anyone else wants to download it here is the link:
Suggested c++ Environment
http://msdn.microsoft.com/vstudio/express/visualc/
First MultiPlayer Mod
I followed all of these steps, with the exception of using Half-Life 2 Multiplayer. When I try to launch a map using "map <mapname>" I get "STEAM validation rejected." Is the map launching different for multiplayer?
Azound 23:46, 15 Jan 2006 (PST)
it's a common error with mp mods...run with sv_lan 1—ts2do talk 14:46, 16 Jan 2006 (PST)
another fix for this is instead of opening your console and typing "map <mapname>", click on the "start server" button and it should work...
Weird Happenings When Attemping this
I did this, to the letter, but with microsoft visual c++ 2005 express edition, and when it compiled it gave me a good bit of errors some complaining of not being able to convert const char * to char *, and "cannot open file '.\release_hl2\AI_Activity.sbr':"
because of this i do not believe that it compiled at all, and there is no bin folder in my mod directory and running the mod and using rocket launcher yields no change as i expected.
any help would be very appreciated thanks,azraiel
- yea, im getting this exact same error, when i opened the game_sdk it needed to convert it. im using microsoft visual c++ 2005 express, but i cant run my mod whatsoever, when i try to i get "could not load library client" as an error.
- PanFrie
- same here... any solution yet?!
- AssA