Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{#if:{{{l4d|}}}|{{IO|OnKilled|since=L4D|This Output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}<noinclude>{{IO|OnKilled|since=L4D|This Output fires when the entity is killed and removed from the game. {{l4d}} only.}}</noinclude>
{{#if:{{{l4d|}}}|{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}<noinclude>{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}</noinclude>

Revision as of 23:19, 17 August 2018

This template is our holder for all inputs that are assigned through CBaseEntity.

To add the OnKilled input, add |l4d=1 between {{O BaseEntity and }}. This output is in Left 4 Dead only, no other games.



OnUser1 to OnUser4
These outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (in all games since Left 4 Dead)
This output fires when the entity is killed and removed from the game. Left 4 Dead only.