Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions
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(good to go. nothing missing, formatting done, everything) |
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{{IO|OnUser1|to=OnUser4|These | {{IO|OnUser1|to=OnUser4|These outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}} | ||
{{#if:{{{l4d|}}}|{{IO|OnKilled|since=L4D|This | {{#if:{{{l4d|}}}|{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}<noinclude>{{IO|OnKilled|since=L4D|This output fires when the entity is killed and removed from the game. {{l4d}} only.}}</noinclude> | ||
Revision as of 22:19, 17 August 2018
This template is our holder for all inputs that are assigned through CBaseEntity.
To add the OnKilled input, add |l4d=1 between {{O BaseEntity and }}. This output is in Left 4 Dead only, no other games.
- OnUser1 to OnUser4
- These outputs each fire in response to the firing of the like-numbered
FireUser1toFireUser4Input; see User Inputs and Outputs.
- OnKilled (in all games since
) - This output fires when the entity is killed and removed from the game.
only.