Category talk:Entities Without Targetname: Difference between revisions
DeathByNukes (talk | contribs) (New page: All entities must have a targetname. In the program, the base entity from which all other entities are derived (CBaseEntity) has a targetname. The only entities that should be listed here ...) |
(delete proposal) |
||
Line 1: | Line 1: | ||
All entities must have a targetname. In the program, the base entity from which all other entities are derived (CBaseEntity) has a targetname. The only entities that should be listed here are pseudo-entities like prop_static that are removed by the compiler. The FGD is sometimes accidentally or intentionally incomplete. --[[User:DeathByNukes|DeathByNukes]] 06:46, 10 May 2009 (UTC) | All entities must have a targetname. In the program, the base entity from which all other entities are derived (CBaseEntity) has a targetname. The only entities that should be listed here are pseudo-entities like prop_static that are removed by the compiler. The FGD is sometimes accidentally or intentionally incomplete. --[[User:DeathByNukes|DeathByNukes]] 06:46, 10 May 2009 (UTC) | ||
Proposing for deletion. Technically all entities can have a targetname because they all use {{ent|CBaseEntity}}, and the category of entities being described above is already at [[:Category:Internal entities]]. (Yes, [[internal entities]] actually do not use <code>CBaseEntity</code>, and therefore cannot use {{ent|targetname}}, but are defined mainly in the FGD, and get deleted/reconverted to world brushes at compile time. That means they have no use for the keyvalue anyway because they are not present in the BSP.) [[User:Pinsplash|Pinsplash]] ([[User talk:Pinsplash|talk]]) 08:09, 4 August 2018 (UTC) |
Latest revision as of 01:09, 4 August 2018
All entities must have a targetname. In the program, the base entity from which all other entities are derived (CBaseEntity) has a targetname. The only entities that should be listed here are pseudo-entities like prop_static that are removed by the compiler. The FGD is sometimes accidentally or intentionally incomplete. --DeathByNukes 06:46, 10 May 2009 (UTC)
Proposing for deletion. Technically all entities can have a targetname because they all use CBaseEntity, and the category of entities being described above is already at Category:Internal entities. (Yes, internal entities actually do not use CBaseEntity
, and therefore cannot use targetname, but are defined mainly in the FGD, and get deleted/reconverted to world brushes at compile time. That means they have no use for the keyvalue anyway because they are not present in the BSP.) Pinsplash (talk) 08:09, 4 August 2018 (UTC)