Projected wall entity: Difference between revisions
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[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a projected_wall_entity coming from a prop_wall_projector.]] | [[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a projected_wall_entity coming from a prop_wall_projector.]] | ||
{{Portal2 point|projected_wall_entity}} This is the actual [[Hard light surface]] created by a <code>[[prop_wall_projector]]</code>. One put directly into a map behaves exactly like one made via a <code>prop_wall_projector</code>, just without the emitter model. | {{Portal2 point|projected_wall_entity}} This is the actual [[Hard light surface]] created by a <code>[[prop_wall_projector]]</code>. One put directly into a map behaves exactly like one made via a <code>prop_wall_projector</code>, just without the emitter model. |
Revision as of 15:46, 1 August 2018
Template:Portal2 point This is the actual Hard light surface created by a prop_wall_projector
. One put directly into a map behaves exactly like one made via a prop_wall_projector
, just without the emitter model.