Env sporeexplosion: Difference between revisions

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(removed {{stub}}, i don't think there's anything else to add!)
m (removed {{DISPLAYTITLE}}, covered by the hl2 point template)
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{{DISPLAYTITLE:env_sporeexplosion}}
[[Image:env_sporeexplosion.jpg|thumb|right|250px|Example with ''Spawn Rate'' set to 40.]]
[[Image:env_sporeexplosion.jpg|thumb|right|250px|Example with ''Spawn Rate'' set to 40.]]
{{hl2 point|env_sporeexplosion}}
{{hl2 point|env_sporeexplosion}}

Revision as of 05:31, 1 August 2018

Example with Spawn Rate set to 40.

Template:Hl2 point

Entity description

Purely cosmetic bugbait spore effect. If you're looking for a version of this that antlions would react to, see npc_grenade_bugbait.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.


Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Spawn Rate (as percentage) ([todo internal name (i)]) <float>
How dense the spore effect is (Percentage).

Inputs

Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs