Func nav attribute region: Difference between revisions

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(added ApplyNavAttributes. i'm not really familiar with l4d so i put it in a confirm just in case)
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{{l4d series brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.
{{l4d series brush|func_nav_attribute_region}} It holds attributes to be applied to regions of nav areas during generation.


== Keyvalues ==
==Keyvalues==
{{KV Targetname}}
{{KV Targetname}}
{{KV NavAttributeRegion}}
{{KV NavAttributeRegion}}


== Flags ==
==Flags==
{{Fl NavAttributeRegion}}
{{Fl NavAttributeRegion}}


== Inputs ==
==Inputs==
{{I NAV Attribute}}
{{IO|ApplyNavAttributes|{{confirm|Applies the attributes?}}}}
{{I Targetname}}
{{I Targetname}}


== Outputs ==
==Outputs==
{{O Targetname}}
{{O Targetname}}


==See Also==
==See Also==
* [[Navigation Mesh Attributes (L4D)]]
*[[Navigation Mesh Attributes (L4D)]]
* [[Navigation Meshes (L4D)]]
*[[Navigation Meshes (L4D)]]

Revision as of 07:23, 27 June 2018

Template:L4d series brush It holds attributes to be applied to regions of nav areas during generation.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities


Flags

Inputs

ApplyNavAttributes
Confirm:Applies the attributes?


Outputs

See Also