Multisource (GoldSrc): Difference between revisions

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(This is much clearer.)
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==Entity description==
==Entity description==


Entity who let you create mechanisms.
This entity is the only entity that can be used as a master.<br />
It is the only entity that can be used as a master.
(Entities that specify a master cannot be enabled unless their master is enabled.)
 
<br /><br />
For example: A keycard for a slot.
It can used be create mechanisms.
 
For example: a keycard for a slot.
== Keyvalues ==
== Keyvalues ==
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}}
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}}
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{{KV|Target|target_source|Entity to activate.}}
{{KV|Target|target_source|Entity to activate.}}


{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entitys with this global entity name will have the same stats and properties.}}
{{KV|Global entity name|target_source|If this entity is used between multiple levels, all entities with this global entity name will have the same stats and properties.}}


[[Category:Half-Life]]
[[Category:Half-Life]]

Revision as of 21:40, 23 June 2018

Half-Life Multisource is a point entity available in Half-Life.

Entity description

This entity is the only entity that can be used as a master.
(Entities that specify a master cannot be enabled unless their master is enabled.)

It can used be create mechanisms. For example: a keycard for a slot.

Keyvalues

Name ([todo internal name (i)]) <string>
Name - If a name is given to this entity, it can be activated by another trigger.


Target ([todo internal name (i)]) <string>
Entity to activate.


Global entity name ([todo internal name (i)]) <string>
If this entity is used between multiple levels, all entities with this global entity name will have the same stats and properties.