Multisource (GoldSrc): Difference between revisions
Jump to navigation
Jump to search
Dr. Orange (talk | contribs) No edit summary |
(This is much clearer.) |
||
Line 3: | Line 3: | ||
==Entity description== | ==Entity description== | ||
This entity is the only entity that can be used as a master.<br /> | |||
(Entities that specify a master cannot be enabled unless their master is enabled.) | |||
<br /><br /> | |||
For example: | It can used be create mechanisms. | ||
For example: a keycard for a slot. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}} | {{KV|Name|target_source|Name - If a name is given to this entity, it can be activated by another trigger.}} | ||
Line 13: | Line 13: | ||
{{KV|Target|target_source|Entity to activate.}} | {{KV|Target|target_source|Entity to activate.}} | ||
{{KV|Global entity name|target_source|If this entity is used between multiple levels, all | {{KV|Global entity name|target_source|If this entity is used between multiple levels, all entities with this global entity name will have the same stats and properties.}} | ||
[[Category:Half-Life]] | [[Category:Half-Life]] |
Revision as of 21:40, 23 June 2018
Multisource is a point entity available in Half-Life.
Entity description
This entity is the only entity that can be used as a master.
(Entities that specify a master cannot be enabled unless their master is enabled.)
It can used be create mechanisms.
For example: a keycard for a slot.
Keyvalues
- Name ([todo internal name (i)]) <string>
- Name - If a name is given to this entity, it can be activated by another trigger.