Npc fisherman: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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[[Image:Fisherman.jpg|frame|right|Lost Coast Fisherman]] | [[Image:Fisherman.jpg|frame|right|Lost Coast Fisherman]] | ||
The fisherman is the sole non-enemy NPC in [[Half-Life 2: Lost Coast|The Lost Coast]] [[HDR]] update. He was coded into the game before Lost Coast was released, with the model "models/ati_2004/fisherman.mdl". His code may be a copy of [[npc_barney|Barney]]'s. | The fisherman is the sole non-enemy NPC in [[Half-Life 2: Lost Coast|The Lost Coast]] [[HDR]] update. He was coded into the game before Lost Coast was released, with the model "models/ati_2004/fisherman.mdl". His code may be a copy of [[npc_barney|Barney]]'s. There are also unused "pulling" animations left over from the scraped boat puzzle. | ||
{{npcnote}} | {{npcnote}} |
Revision as of 16:25, 21 January 2006
Entity Description
The fisherman is the sole non-enemy NPC in The Lost Coast HDR update. He was coded into the game before Lost Coast was released, with the model "models/ati_2004/fisherman.mdl". His code may be a copy of Barney's. There are also unused "pulling" animations left over from the scraped boat puzzle.

Keyvalues
- Template:Kv basenpc
- ExpressionOverride
- <string> Facial expression override
Flags
Inputs
- Template:I basenpc
- SetExpressionOverride <string>
- Set facial expression override