Cycler (GoldSrc): Difference between revisions

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{{GoldSource base point|cycler}}
{{GoldSource base point|cycler}} A simple entity that is used for displaying model animations. When it takes damage from any weapon, it will begin to loop the next animation sequence of it's model.


==Description==
==Key Values==
'''Cyclers''' are simple entities that are used for displaying model animations. When they take damage from a weapon, they will begin to loop the next animation sequence of it's model.
{{ScrollBox|title=Monster Cycler|
 
{{KV|Model|model|Model to display. Relative to mod folder.}}
==Key values==
}}
; Model <code><[[model]]></code>
: Model to display. Relative to mod folder.
{{Hl1 kv targetname}}
{{Hl1 kv targetname}}
{{KV_Angles}}
{{KV_Angles}}
{{Hl1_kv_renderfields}}
{{Hl1_kv_renderfields}}


[[Category:Entities]]
[[Category:Half-Life]]
[[Category:Half-Life Entities]]
[[Category:Half-Life Entities]]

Revision as of 03:28, 15 June 2018

Template:GoldSource base point A simple entity that is used for displaying model animations. When it takes damage from any weapon, it will begin to loop the next animation sequence of it's model.

Key Values

Monster Cycler:
Model ([todo internal name (i)]) <model path>
Model to display. Relative to mod folder.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.