Template:Hl1 kv monster: Difference between revisions
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Dr. Orange (talk | contribs) (Changed info on 'target' keyvalue to what it actually does on monster entities.) |
Gatelych83 (talk | contribs) (Changed path_corner link to Source version as Goldsource version doesn't exist. Revert back when Goldsource version is added) |
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{{ScrollBox|title=Target| | {{ScrollBox|title=Target| | ||
; Target <code><[[targetname|target_destination]]></code> | ; Target <code><[[targetname|target_destination]]></code> | ||
: The [[targetname]] of the first [[ | : The [[targetname]] of the first [[path_corner]] in a path this monster will move to when spawned.}} | ||
{{Hl1_kv_targetname}} | {{Hl1_kv_targetname}} | ||
{{Hl1_kv_renderfields}} | {{Hl1_kv_renderfields}} | ||
{{KV_Angles}} | {{KV_Angles}} | ||
Revision as of 14:22, 9 June 2018
Monster:
- TriggerTarget
<string> - Name of entity to target when the trigger conditions are met.
- Trigger Condition
<choices> - Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target
<target_destination> - The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Render Mode (rendermode) <choices>
- Render Mode to use.
Render modes - Normal
- Color
- Texture
- Glow
- Solid
- Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Render effects - Normal
- Slow Pulse
- Fast Pulse
- Slow Wide Pulse
- Fast Wide Pulse
- Slow Fade Away
- Fast Fade Away
- Slow Become Solid
- Fast Become Solid
- Slow Strobe
- Fast Strobe
- Faster Strobe
- Slow Flicker
- Fast Flicker
- Constant Glow
- Distort
- Hologram (Distort + fade)
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.