Projected wall entity: Difference between revisions

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{{DISPLAYTITLE:projected_wall_entity}}
{{DISPLAYTITLE:projected_wall_entity}}
[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a projected_wall_entity coming from a prop_wall_projector.]]
[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a projected_wall_entity coming from a prop_wall_projector.]]
{{Portal2 point|projected_wall_entity}} This is the actual [[Hard light surface]] created by a <code>[[prop_wall_projector]]</code>. One put directly into a map behaves exactly like one made via a <code>[[prop_wall_projector]]</code>, just without the emitter model.
{{Portal2 point|projected_wall_entity}} This is the actual [[Hard light surface]] created by a <code>[[prop_wall_projector]]</code>. One put directly into a map behaves exactly like one made via a <code>prop_wall_projector</code>, just without the emitter model.

Revision as of 21:13, 7 June 2018

In-game screenshot of a projected_wall_entity coming from a prop_wall_projector.

Template:Portal2 point This is the actual Hard light surface created by a prop_wall_projector. One put directly into a map behaves exactly like one made via a prop_wall_projector, just without the emitter model.