Effect flags: Difference between revisions
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Note:Does not function with the "effects" keyvalue.
Warning:Causes crashes.
Note:Same as the rendermode keyvalue with a value of 10.
Note:Does not function with the "effects" keyvalue.
Note:Does not function with the "effects" keyvalue.
No edit summary |
No edit summary |
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| Line 25: | Line 25: | ||
;32 - <code>EF_NODRAW</code> | ;32 - <code>EF_NODRAW</code> | ||
:Entity is completely ignored by the client. Can cause prediction errors if a player proceeds to collide with it on the server. | :Entity is completely ignored by the client. Can cause prediction errors if a player proceeds to collide with it on the server. | ||
{{note|Same as the rendermode keyvalue with a value of 10.}} | |||
;64 - <code>EF_NORECEIVESHADOW </code> | ;64 - <code>EF_NORECEIVESHADOW </code> | ||
:Don't receive dynamic shadows. | :Don't receive dynamic shadows. | ||
Revision as of 00:34, 16 May 2018
For configuring client-side visual effects.
Usage from Hammer
Effect flags can be configured from Hammer. To do so turn off SmartEdit and add a new keyvalue pair:
effects <n>
'n' is the sum total of the flags you want to use. For example, 66 would mean EF_BRIGHTLIGHT and EF_NORECEIVESHADOW.
Flags
- 1 -
EF_BONEMERGE - Merges bones of names shared with a parent entity to the position and direction of the parent's.
- 2 -
EF_BRIGHTLIGHT - Emits a dynamic light of RGB(250,250,250) and a random radius of 400 to 431 from the origin.
- 4 -
EF_DIMLIGHT - Emits a dynamic light of RGB(100,100,100) and a random radius of 200 to 231 from the origin.
- 8 -
EF_NOINTERP - Don't interpolate on the next frame.
- 16 -
EF_NOSHADOW - Don't cast a shadow. Todo: Does this also apply to shadow maps?
- 32 -
EF_NODRAW - Entity is completely ignored by the client. Can cause prediction errors if a player proceeds to collide with it on the server.
- 64 -
EF_NORECEIVESHADOW - Don't receive dynamic shadows.
- 128 -
EF_BONEMERGE_FASTCULL - For use with
EF_BONEMERGE. If set, the entity will use its parent's origin to calculate whether it is visible; if not set, it will set up parent's bones every frame even if the parent is not in the PVS.
- 256 -
EF_ITEM_BLINK - Blink an item so that the user notices it. Added for original Xbox, and really not very subtle.
- 512 -
EF_PARENT_ANIMATES - Assume that the parent entity is always animating. Causes it to realign every frame.
- 1024 -
EF_MARKED_FOR_FAST_REFLECTION - Todo: What does this do?
- 2048 -
EF_NOSHADOWDEPTH - Todo: What does this do?
- 4096 -
EF_NOFLASHLIGHT - Entity will not be brightened by projected textures or player flashlights.
Functions
AddEFlags()/SetEFlags()RemoveEFlags()GetEFlags()IsEFlagSet()