List of DoD:S Soundscapes: Difference between revisions
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(Added missing soundscapes to the list. Changed the look of the table. Added positional information.) |
(Added descriptions for all of the soundscapes.) |
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|<code>Anzio.Pond</code> | |<code>Anzio.Pond</code> | ||
| | |Gentle water lapping with random critter sounds and flies. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Anzio.MainAmbient</code> | |<code>Anzio.MainAmbient</code> | ||
| | |Continues distant urban battle ambient with wind. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Anzio.Sewers</code> | |<code>Anzio.Sewers</code> | ||
| | |Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. | ||
| | | | ||
| | | | ||
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|<code>Argentan.MainAmbient</code> | |<code>Argentan.MainAmbient</code> | ||
| | |Quiet outdoor wind, rotaing windmill blades and metal creaking. | ||
|align="center" | 0 | |align="center" | 0 | ||
| | |Rotating windmill blades. | ||
|- | |- | ||
| | | | ||
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|<code>Argentan.Windmill</code> | |<code>Argentan.Windmill</code> | ||
|Utility soundscape. | |Utility soundscape. Continoues heavy / loud rotating windmill blades. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Argentan.BlownStation</code> | |<code>Argentan.BlownStation</code> | ||
|Utility soundscape. | |Utility soundscape. Infrequent metal creaking and tearing. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Argentan.Indoors</code> | |<code>Argentan.Indoors</code> | ||
| | |Generic indoor ambient. | ||
| | | | ||
| | | | ||
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|<code>Avalanche.Outdoors</code> | |<code>Avalanche.Outdoors</code> | ||
| | |Urban area wind, lots of distant battle and not so often aircraft passing overhead. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Avalanche.Indoors</code> | |<code>Avalanche.Indoors</code> | ||
| | |Identical to <code>Argentan.Indoors</code> | ||
| | | | ||
| | | | ||
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|<code>colmar.outside</code> | |<code>colmar.outside</code> | ||
| | |Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>colmar.inside</code> | |<code>colmar.inside</code> | ||
| | |Identical to <code>Argentan.Indoors</code> | ||
| | | | ||
| | | | ||
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|<code>Donner.MainAmbient</code> | |<code>Donner.MainAmbient</code> | ||
| | |Rustling wind with rare loud thunder, the sound of an incoming storm. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Donner.AlliedSpawnAmbient</code> | |<code>Donner.AlliedSpawnAmbient</code> | ||
| | |Identical to above. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Donner.AxisSpawnAmbient</code> | |<code>Donner.AxisSpawnAmbient</code> | ||
| | |Identical to <code>Donner.MainAmbient</code> | ||
| | | | ||
| | | | ||
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|<code>Flash.Street</code> | |<code>Flash.Street</code> | ||
| | |Light wind, wind snippets, often birds chirping and distant combat sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Flash.Field</code> | |<code>Flash.Field</code> | ||
| | |Similar to above but with occational tank movement sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Flash.Indoors</code> | |<code>Flash.Indoors</code> | ||
| | |Identical to <code>Argentan.Indoors</code> | ||
| | | | ||
| | | | ||
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|<code>Jagd.MainAmbient</code> | |<code>Jagd.MainAmbient</code> | ||
| | |Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Jagd.Inside</code> | |<code>Jagd.Inside</code> | ||
| | |Identical to <code>Argentan.Indoors</code> | ||
| | | | ||
| | | | ||
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|<code>kalt.canal</code> | |<code>kalt.canal</code> | ||
| | |Gentle running river water, lots of distant battle and light wind. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>axis.outside</code> | |<code>axis.outside</code> | ||
| | |Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | ||
|align="center" | 0 | |align="center" | 0 | ||
|Idle kübelwagon motor. | |Idle kübelwagon motor. | ||
|- | |- | ||
|<code>allied.outside</code> | |<code>allied.outside</code> | ||
| | |Similar to above but another type of motor sounds. | ||
|align="center" | 0 | |align="center" | 0 | ||
|Idle halftrack motor. | |Idle halftrack motor. | ||
|- | |- | ||
|<code>axis.inside</code> | |<code>axis.inside</code> | ||
| | |Identical to <code>Argentan.Indoors</code> | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>allied.inside</code> | |<code>allied.inside</code> | ||
| | |Identical to <code>Argentan.Indoors</code> | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>allied.sewer</code> | |<code>allied.sewer</code> | ||
| | |Almost identical to <code>Argentan.Indoors</code> but with heavier underground wind. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>axis.sewer</code> | |<code>axis.sewer</code> | ||
| | |Identical to above. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>wheelhouse.inside</code> | |<code>wheelhouse.inside</code> | ||
| | |Generic indoor ambience with rare wood creaking. | ||
|align="center" | 0 | |align="center" | 0 | ||
|Often wood creaks from a river wheel. | |Often wood creaks from a river wheel. | ||
|- | |- | ||
|<code>axis.spawn</code> | |<code>axis.spawn</code> | ||
| | |Utility soundscape. Idle kübelwagon motor sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>allied.spawn</code> | |<code>allied.spawn</code> | ||
| | |Utility soundscape. Idle halftrack motor sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>wheelhouse.wheel</code> | |<code>wheelhouse.wheel</code> | ||
| | |Utility soundscape. Often wood creaking. | ||
| | | | ||
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|<code>Salerno.Town</code> | |<code>Salerno.Town</code> | ||
| | |Very light wind, distant combat sounds and from time to time tanks moving about. | ||
| | | | ||
| | | | ||
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|<code>Salerno.Beach</code> | |<code>Salerno.Beach</code> | ||
| | |Water waves breaking shore, light wind and very distant battle. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Salerno.Inside</code> | |<code>Salerno.Inside</code> | ||
| | |Generic calm indoor ambience with distant outdoor battle and wood creaking. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>Salerno.Boathouse</code> | |<code>Salerno.Boathouse</code> | ||
| | |Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. | ||
| | | | ||
| | | | ||
|} | |} | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]] | [[Category:Level Design]][[Category:Sound System]][[Category:Day of Defeat: Source]] |
Revision as of 13:20, 8 April 2018
Here is a list of 34 soundscapes for use in Day of Defeat: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
Anzio
Name | Description | Position Number | Position Description |
---|---|---|---|
Anzio.Pond
|
Gentle water lapping with random critter sounds and flies. | ||
Anzio.MainAmbient
|
Continues distant urban battle ambient with wind. | ||
Anzio.Sewers
|
Enclosed underground windy tunnel atmosphere, dripping water and pipes rarely releasing steam. |
Argentan
Name | Description | Position Number | Position Description |
---|---|---|---|
Argentan.MainAmbient
|
Quiet outdoor wind, rotaing windmill blades and metal creaking. | 0 | Rotating windmill blades. |
1 | Occasionally creaking metal. | ||
Argentan.Windmill
|
Utility soundscape. Continoues heavy / loud rotating windmill blades. | ||
Argentan.BlownStation
|
Utility soundscape. Infrequent metal creaking and tearing. | ||
Argentan.Indoors
|
Generic indoor ambient. |
Avalanche
Name | Description | Position Number | Position Description |
---|---|---|---|
Avalanche.Outdoors
|
Urban area wind, lots of distant battle and not so often aircraft passing overhead. | ||
Avalanche.Indoors
|
Identical to Argentan.Indoors
|
Colmar
Name | Description | Position Number | Position Description |
---|---|---|---|
colmar.outside
|
Heavy outdoor winter wind, wind snippets and gusts, very distant battle andsometimes tank movement. | ||
colmar.inside
|
Identical to Argentan.Indoors
|
Donner
Name | Description | Position Number | Position Description |
---|---|---|---|
Donner.MainAmbient
|
Rustling wind with rare loud thunder, the sound of an incoming storm. | ||
Donner.AlliedSpawnAmbient
|
Identical to above. | ||
Donner.AxisSpawnAmbient
|
Identical to Donner.MainAmbient
|
Flash
Name | Description | Position Number | Position Description |
---|---|---|---|
Flash.Street
|
Light wind, wind snippets, often birds chirping and distant combat sounds. | ||
Flash.Field
|
Similar to above but with occational tank movement sounds. | ||
Flash.Indoors
|
Identical to Argentan.Indoors
|
Jagd
Name | Description | Position Number | Position Description |
---|---|---|---|
Jagd.MainAmbient
|
Loud urban wind, wind snippets, distant battle and sometimes tanks moving, | ||
Jagd.Inside
|
Identical to Argentan.Indoors
|
Kalt
Name | Description | Position Number | Position Description |
---|---|---|---|
kalt.canal
|
Gentle running river water, lots of distant battle and light wind. | ||
axis.outside
|
Heavy rustling wind, wind snippets, distant battle and an idle vehicle motor nearby. | 0 | Idle kübelwagon motor. |
allied.outside
|
Similar to above but another type of motor sounds. | 0 | Idle halftrack motor. |
axis.inside
|
Identical to Argentan.Indoors
|
||
allied.inside
|
Identical to Argentan.Indoors
|
||
allied.sewer
|
Almost identical to Argentan.Indoors but with heavier underground wind.
|
||
axis.sewer
|
Identical to above. | ||
wheelhouse.inside
|
Generic indoor ambience with rare wood creaking. | 0 | Often wood creaks from a river wheel. |
axis.spawn
|
Utility soundscape. Idle kübelwagon motor sounds. | ||
allied.spawn
|
Utility soundscape. Idle halftrack motor sounds. | ||
wheelhouse.wheel
|
Utility soundscape. Often wood creaking. |
Palermo
Name | Description | Position Number | Position Description |
---|---|---|---|
Salerno.Town
|
Very light wind, distant combat sounds and from time to time tanks moving about. | ||
Salerno.Beach
|
Water waves breaking shore, light wind and very distant battle. | ||
Salerno.Inside
|
Generic calm indoor ambience with distant outdoor battle and wood creaking. | ||
Salerno.Boathouse
|
Gentle water sounds, distant combat, plus random sounds of flies, rats and wood creaking. |