List of CS:S Soundscapes: Difference between revisions
(Added missing soundscapes, added more informal text on top of the page, changed the look of all the tables and added columns for position and position description, WIP.) |
(Wrote descriptions for "General / Utilities" and added position information up until and including Havana. WIP.) |
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Line 15: | Line 15: | ||
|- | |- | ||
|<code>util_windgusts</code> | |<code>util_windgusts</code> | ||
| | |Wind gusts and snippets. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_drips</code> | |<code>util_drips</code> | ||
| | |Water dripping. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_fardrips</code> | |<code>util_fardrips</code> | ||
| | |Water dripping a bit further away, with interior echo. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_shoreline</code> | |<code>util_shoreline</code> | ||
| | |Small waves hitting shore. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_critters</code> | |<code>util_critters</code> | ||
| | |Croaking noises. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_flies</code> | |<code>util_flies</code> | ||
| | |Buzzing flies. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_rats</code> | |<code>util_rats</code> | ||
| | |Quiet rat sounds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_birds</code> | |<code>util_birds</code> | ||
| | |Swamp birds and critters. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>citystart</code> | |<code>citystart</code> | ||
| | |Distant train horns. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>traintunnel</code> | |<code>traintunnel</code> | ||
| | |Underground ambient atmosphere. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>junkyard</code> | |<code>junkyard</code> | ||
| | |Sound of creaking metal and put over stress. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>truck_pass</code> | |<code>truck_pass</code> | ||
| | |Infrequent close and distant windy sounds of trucks passing overhead. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>canal_pipe_chamber</code> | |<code>canal_pipe_chamber</code> | ||
| | |Dripping water and passing trucks overhead. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>drainroom</code> | |<code>drainroom</code> | ||
|Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | |||
|align="center" |0 | |||
|Running water. | |||
|- | |||
| | | | ||
| | |||
|align="center" |1 | |||
|Running water. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|Ambient windy underground atmosphere. | |||
|- | |- | ||
|<code>steamtunnel</code> | |<code>steamtunnel</code> | ||
| | |Atmospheric tunnel. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_tunnel_windgusts</code> | |<code>util_tunnel_windgusts</code> | ||
| | |Wind snippets. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_critters_under_docks</code> | |<code>util_critters_under_docks</code> | ||
| | |Constant sound of swamp frogs with critters and small waves breaking shore. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_toxic_slime</code> | |<code>util_toxic_slime</code> | ||
| | |Gurbling toxic slime. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>util_industrial</code> | |<code>util_industrial</code> | ||
| | |Metalic industrial steam atmosphere. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>general_dripping_tunnel</code> | |<code>general_dripping_tunnel</code> | ||
| | |Wet dripping tunnel and wind gusts. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>general_windy_tunnel</code> | |<code>general_windy_tunnel</code> | ||
| | |Constant tunnel wind with random wind snippets. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>general_watery_tunnel</code> | |<code>general_watery_tunnel</code> | ||
|Quiet running water with dripping plus animal critters. | |||
|align="center" |0 | |||
|Far away drips. | |||
|- | |||
| | | | ||
| | | | ||
| | |align="center" |1 | ||
|Critters. | |||
|- | |- | ||
|<code>general_watery_tunnel_shore</code> | |<code>general_watery_tunnel_shore</code> | ||
| | |Similar to above but with shore waves too. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>redbarn_ambience</code> | |<code>redbarn_ambience</code> | ||
| | |Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>shore_and_reeds</code> | |<code>shore_and_reeds</code> | ||
| | |Waves breaking shore with birds and wind gusts. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>spooky_infested_pipe</code> | |<code>spooky_infested_pipe</code> | ||
| | |Spooky windy atmosphere, dripping and sometimes critters. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>water_tunnel_with_frogs</code> | |<code>water_tunnel_with_frogs</code> | ||
| | |Water rivulet, frogs, waves and critters. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>windchimes_and_wind</code> | |<code>windchimes_and_wind</code> | ||
| | |Wind and windchimes with birds singing far away. | ||
| | |align="center" |0 | ||
| | |Windchimes. | ||
|- | |- | ||
|<code>slime_outside</code> | |<code>slime_outside</code> | ||
| | |Quiet tunnel ambience with toxic slime. | ||
| | |align="center" |0 | ||
| | |Toxic slime. | ||
|- | |- | ||
|<code>slime_tunnel</code> | |<code>slime_tunnel</code> | ||
| | |Similar to above but with wind gusts and more predominant ambient tunnel sounds. | ||
| | |align="center" |0 | ||
| | |Toxic slime. | ||
|- | |- | ||
|<code>tunnel_dry</code> | |<code>tunnel_dry</code> | ||
| | |Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>tunnel_wet</code> | |<code>tunnel_wet</code> | ||
| | |Dripping wet tunnel with critters. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>canal_nowater</code> | |<code>canal_nowater</code> | ||
| | |Very quiet with sometimes distant birds and wind gusts. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>canal_water</code> | |<code>canal_water</code> | ||
| | |Similar to above but with frequent waves crashing. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>canal_water_industrial</code> | |<code>canal_water_industrial</code> | ||
| | |Similar, but with more wind, to above and in an industrial setting | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>river</code> | |<code>river</code> | ||
| | |Similar to <code>canal_water</code> but not very loud. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>river_calm</code> | |<code>river_calm</code> | ||
| | |Shoreline waves, wind gusts, distant birds and constant swamp frog and other such animals. | ||
| | | | ||
| | | | ||
Line 218: | Line 233: | ||
|- | |- | ||
|<code>assault.vents_distant</code> | |<code>assault.vents_distant</code> | ||
|Continual low pitch rumble. | |Utility soundscape. Continual low pitch rumble. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>assault.flies</code> | |<code>assault.flies</code> | ||
| | |Utility soundscape. Buzzing flies. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>assault.steamvent</code> | |<code>assault.steamvent</code> | ||
|Continual low pitch rush of steam with drips. | |Utility soundscape. Continual low pitch rush of steam with drips. | ||
| | | | ||
| | | | ||
Line 253: | Line 268: | ||
|- | |- | ||
|<code>assault.powerline</code> | |<code>assault.powerline</code> | ||
|Continual electrical hum | |Utility soundscape. Continual electrical hum | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>assault.fan</code> | |<code>assault.fan</code> | ||
|Continual fan running. | |Utility soundscape. Continual fan running. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>assault.humminglight</code> | |<code>assault.humminglight</code> | ||
|Continual electrical hum. | |Utility soundscape. Continual electrical hum. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>assault.acunit</code> | |<code>assault.acunit</code> | ||
|Continual rumble of machinery. | |Utility soundscape. Continual rumble of machinery. | ||
| | | | ||
| | | | ||
|- | |- | ||
|<code>assault.acunit_alt</code> | |<code>assault.acunit_alt</code> | ||
|Sound of machinery starting up, running then shutting down. | |Utility soundscape. Sound of machinery starting up, running then shutting down. | ||
| | | | ||
| | | | ||
Line 284: | Line 299: | ||
|<code>assault.rourkestreet</code> | |<code>assault.rourkestreet</code> | ||
|Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |||
|Powerline. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Powerline. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Powerline. | |||
|- | |||
| | |||
| | |||
|align="center" |3 | |||
|Pump machine loop. | |||
|- | |||
| | |||
| | |||
|align="center" |4 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
|align="center" |5 | |||
|Industrial machinery loop. | |||
|- | |- | ||
|<code>assault.stephenst</code> | |<code>assault.stephenst</code> | ||
|Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |||
|Refinery machine and occationally steam release sounds. | |||
|- | |||
| | |||
| | |||
|align="center" |1 | |||
|Powerline. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Powerline. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |3 | |||
|Powerline. | |||
|- | |||
| | |||
| | |||
|align="center" |4 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
|align="center" |5 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
|align="center" |6 | |||
|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
|align="center" |7 | |||
|Buzzing flies. | |||
|- | |- | ||
|<code>assault.ctalley</code> | |<code>assault.ctalley</code> | ||
|Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Vent constantly releasing steam. | |||
|- | |- | ||
|<code>assault.talley</code> | |<code>assault.talley</code> | ||
|Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |||
|Industrial ambience and metal squeaks / rattles. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Vent constantly releasing steam. | |||
|- | |- | ||
|<code>assault.building</code> | |<code>assault.building</code> | ||
|Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
|align="center" |0 | |||
|Refinery machine and occationally steam release sounds. | |||
|- | |||
|<code>assault.parking</code> | |||
|Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | |||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |||
|<code>assault.ware</code> | |||
|Continual electrical hum & low pitch white noise, occasional machinery noises. | |||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Fluorescent lighting hum. | |||
|- | |||
| | |||
| | |||
|align="center" |3 | |||
|Fluorescent lighting hum. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |4 | |||
|Outside warehouse ambient, plays <code>assault.outside</code>. | |||
|- | |- | ||
| | | | ||
| | | | ||
|align="center" |5 | |||
|Wind blowing through a vent. | |||
|- | |- | ||
|<code>assault.hroom</code> | |<code>assault.hroom</code> | ||
|Continual electrical hum & higher pitch white noise. | |Continual electrical hum & higher pitch white noise. | ||
| | |align="center" |0 | ||
| | |Fluorescent lighting hum. | ||
|- | |- | ||
|<code>assault.vents</code> | |<code>assault.vents</code> | ||
|Continual industrial rumble, occasional creaking and machinery noise. | |Continual industrial rumble, occasional creaking and machinery noise. | ||
|align="center" |0 | |||
|Vent fan. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Vent fan. | |||
|- | |- | ||
|<code>assault.roof</code> | |<code>assault.roof</code> | ||
|Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | |Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | ||
|align="center" |0 | |||
|Air conditioning unit. | |||
|- | |||
| | |||
| | |||
|align="center" |1 | |||
|Alternative air conditioning unit. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|Wind blowing through a vent. | |||
|- | |||
|} | |} | ||
Line 347: | Line 478: | ||
|<code>aztec.outdoors</code> | |<code>aztec.outdoors</code> | ||
|Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | |Very similar to <code>aztec.outdoors_e3</code> but slightly quieter and with the faint drone of an engine or generator. | ||
| | |align="center" |0 | ||
| | |Idle APC engine. | ||
|- | |- | ||
|<code>aztec.indoors</code> | |<code>aztec.indoors</code> | ||
Line 362: | Line 493: | ||
|<code>aztec.outdoors_river</code> | |<code>aztec.outdoors_river</code> | ||
|Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | |Similar to <code>aztec.outdoors</code> with additional churning water, creaking timbers and a steady electrical hum. | ||
|align="center" |0 | |||
|Fluorescent lighting hum. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Verious kinds of wood creaking. | |||
|} | |} | ||
Line 389: | Line 525: | ||
|- | |- | ||
|<code>cbble.outdoors2</code> | |<code>cbble.outdoors2</code> | ||
| | |Identical to above. | ||
| | | | ||
| | | | ||
Line 408: | Line 544: | ||
|<code>chateau.outdoor</code> | |<code>chateau.outdoor</code> | ||
|Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | |Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | ||
| | |align="center" |0 | ||
| | |Looping piano music. | ||
|- | |- | ||
|<code>chateau.water</code> | |<code>chateau.water</code> | ||
|Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | |Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | ||
| | |align="center" |0 | ||
| | |Occational metal clang. | ||
|- | |- | ||
|<code>chateau.water_enc</code> | |<code>chateau.water_enc</code> | ||
Line 437: | Line 573: | ||
|Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery. | |Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery. | ||
''*When played using the '''playsoundscape''' command the flies are a large feature, in game they vary according to where in the soundscape you are.'' | ''*When played using the '''playsoundscape''' command the flies are a large feature, in game they vary according to where in the soundscape you are.'' | ||
|align="center" |0 | |||
|Buzzing flies. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |1 | |||
|Buzzing flies. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Buzzing flies. | |||
|} | |} | ||
Line 454: | Line 600: | ||
|- | |- | ||
|<code>dust.Outdoors1</code> | |<code>dust.Outdoors1</code> | ||
|Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. | |Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. ''*When played using the '''playsoundscape''' command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.'' | ||
''*When played using the '''playsoundscape''' command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are.'' | |align="center" |0 | ||
|Dust music with sometimes random arabic radio chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |1 | |||
|Dust music. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Arabic radio chatter noises. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |3 | |||
|Arabic radio chatter noises. | |||
|- | |- | ||
|<code>dust.Outdoors2</code> | |<code>dust.Outdoors2</code> | ||
|Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | |Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. ''*When played using the '''playsoundscape''' command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.'' | ||
''*When played using the '''playsoundscape''' command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are.'' | |align="center" |0 | ||
|Bongo music loop. | |||
|- | |||
| | |||
| | |||
|align="center" |1 | |||
|Arabic radio chatter noises. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|Arabic radio chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |3 | |||
|Dust music. | |||
|- | |||
|} | |} | ||
Line 480: | Line 655: | ||
|<code>dust2.outdoors</code> | |<code>dust2.outdoors</code> | ||
|Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | |Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
|align="center" |0 | |||
|Arabic radio chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |1 | |||
|Dust music. | |||
|- | |||
| | |||
| | |||
|align="center" |2 | |||
|Dust music. | |||
|- | |||
| | |||
| | |||
|align="center" |3 | |||
|Dust music. | |||
|- | |||
| | |||
| | |||
|align="center" |4 | |||
|Bongo music loop. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |6 | |||
|Arabic radio chatter noises. | |||
|- | |||
|} | |} | ||
Line 498: | Line 699: | ||
|<code>havana.outdoors</code> | |<code>havana.outdoors</code> | ||
|Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | |Similar to <code>havana.indoors</code> with additional occasional knocks, bangs and radio transmissions. | ||
|align="center" |0 | |||
|Spanish chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |1 | |||
|Spanish chatter noises. | |||
|- | |||
| | | | ||
| | | | ||
|align="center" |2 | |||
|Spanish chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |3 | |||
|Spanish chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |4 | |||
|Funky Cuban radio music loop. | |||
|- | |||
| | |||
| | |||
|align="center" |5 | |||
|Spanish chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |6 | |||
|Spanish chatter noises. | |||
|- | |||
| | |||
| | |||
|align="center" |7 | |||
|Spanish chatter noises. | |||
|- | |- | ||
|<code>wood_scape</code> | |<code>wood_scape</code> | ||
Line 709: | Line 945: | ||
|- | |- | ||
|<code>italy.outdoors</code> | |<code>italy.outdoors</code> | ||
|Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. | |Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. ''*When played using the '''playsoundscape''' command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.'' | ||
''*When played using the '''playsoundscape''' command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are.'' | |||
| | | | ||
| | | | ||
|- | |||
|<code>wood_scape</code> | |<code>wood_scape</code> | ||
| | | |
Revision as of 04:41, 1 April 2018
Template:Otherlang2 Here is a list of 245 soundscapes for use in Counter-Strike: Source. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
General / Utilities
Name | Description | Position Number | Position Description |
---|---|---|---|
util_windgusts
|
Wind gusts and snippets. | ||
util_drips
|
Water dripping. | ||
util_fardrips
|
Water dripping a bit further away, with interior echo. | ||
util_shoreline
|
Small waves hitting shore. | ||
util_critters
|
Croaking noises. | ||
util_flies
|
Buzzing flies. | ||
util_rats
|
Quiet rat sounds. | ||
util_birds
|
Swamp birds and critters. | ||
citystart
|
Distant train horns. | ||
traintunnel
|
Underground ambient atmosphere. | ||
junkyard
|
Sound of creaking metal and put over stress. | ||
truck_pass
|
Infrequent close and distant windy sounds of trucks passing overhead. | ||
canal_pipe_chamber
|
Dripping water and passing trucks overhead. | ||
drainroom
|
Loud ambient underground with constant sound of running water and trucks passing overhead from time to time. | 0 | Running water. |
1 | Running water. | ||
2 | Ambient windy underground atmosphere. | ||
steamtunnel
|
Atmospheric tunnel. | ||
util_tunnel_windgusts
|
Wind snippets. | ||
util_critters_under_docks
|
Constant sound of swamp frogs with critters and small waves breaking shore. | ||
util_toxic_slime
|
Gurbling toxic slime. | ||
util_industrial
|
Metalic industrial steam atmosphere. | ||
general_dripping_tunnel
|
Wet dripping tunnel and wind gusts. | ||
general_windy_tunnel
|
Constant tunnel wind with random wind snippets. | ||
general_watery_tunnel
|
Quiet running water with dripping plus animal critters. | 0 | Far away drips. |
1 | Critters. | ||
general_watery_tunnel_shore
|
Similar to above but with shore waves too. | ||
redbarn_ambience
|
Calm indoor atmosphere open to the outdoors with wind gusts, wood creaking and birds. | ||
shore_and_reeds
|
Waves breaking shore with birds and wind gusts. | ||
spooky_infested_pipe
|
Spooky windy atmosphere, dripping and sometimes critters. | ||
water_tunnel_with_frogs
|
Water rivulet, frogs, waves and critters. | ||
windchimes_and_wind
|
Wind and windchimes with birds singing far away. | 0 | Windchimes. |
slime_outside
|
Quiet tunnel ambience with toxic slime. | 0 | Toxic slime. |
slime_tunnel
|
Similar to above but with wind gusts and more predominant ambient tunnel sounds. | 0 | Toxic slime. |
tunnel_dry
|
Calm dry underground tunnel with wind gusts and car like winds of driving overhead. | ||
tunnel_wet
|
Dripping wet tunnel with critters. | ||
canal_nowater
|
Very quiet with sometimes distant birds and wind gusts. | ||
canal_water
|
Similar to above but with frequent waves crashing. | ||
canal_water_industrial
|
Similar, but with more wind, to above and in an industrial setting | ||
river
|
Similar to canal_water but not very loud.
|
||
river_calm
|
Shoreline waves, wind gusts, distant birds and constant swamp frog and other such animals. |
Assault
Name | Description | Position Number | Position Description |
---|---|---|---|
assault.outside
|
Continual city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.inside
|
Continual industrial hum, occasional noise of gas in machinery. | ||
assault.vents_distant
|
Utility soundscape. Continual low pitch rumble. | ||
assault.flies
|
Utility soundscape. Buzzing flies. | ||
assault.steamvent
|
Utility soundscape. Continual low pitch rush of steam with drips. | ||
assault.industrial1
|
Continual sound of machinery operating interspersed with louder machine noises. | ||
assault.industrial2
|
Continual sound of machinery operating interspersed with gas venting noises. | ||
assault.industrial3
|
Continual industrial rumble interspersed with rattles & squeaks. | ||
assault.industrial4
|
Continual throb of machinery. | ||
assault.powerline
|
Utility soundscape. Continual electrical hum | ||
assault.fan
|
Utility soundscape. Continual fan running. | ||
assault.humminglight
|
Utility soundscape. Continual electrical hum. | ||
assault.acunit
|
Utility soundscape. Continual rumble of machinery. | ||
assault.acunit_alt
|
Utility soundscape. Sound of machinery starting up, running then shutting down. | ||
assault.uppertracks
|
Continual city white noise, occasional sounds of trains, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | ||
assault.rourkestreet
|
Continual city white noise and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Powerline. |
1 | Powerline. | ||
2 | Powerline. | ||
3 | Pump machine loop. | ||
4 | Buzzing flies. | ||
5 | Industrial machinery loop. | ||
assault.stephenst
|
Continual city white noise, industrial machinery and electrical hum, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Refinery machine and occationally steam release sounds. |
1 | Powerline. | ||
2 | Powerline. | ||
3 | Powerline. | ||
4 | Buzzing flies. | ||
5 | Buzzing flies. | ||
6 | Fluorescent lighting hum. | ||
7 | Buzzing flies. | ||
assault.ctalley
|
Continual industrial white noise, occasional sounds of sirens, buzzing flies, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Air conditioning unit. |
1 | Buzzing flies. | ||
2 | Vent constantly releasing steam. | ||
assault.talley
|
Continual industrial white noise, occasional sounds of sirens, vehicle reversing warning beeps passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Industrial ambience and metal squeaks / rattles. |
1 | Vent constantly releasing steam. | ||
assault.building
|
Continual electrical hum & city white noise, occasional sounds of shifting earth / shale, howling wind, sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Refinery machine and occationally steam release sounds. |
assault.parking
|
Continual electrical hum & city white noise, occasional sounds of sirens, passing vehicles, vehicle horns, barking, vehicle reversing warning beeps, planes overhead and metallic squeaks. | 0 | Fluorescent lighting hum. |
assault.ware
|
Continual electrical hum & low pitch white noise, occasional machinery noises. | 0 | Fluorescent lighting hum. |
1 | Fluorescent lighting hum. | ||
2 | Fluorescent lighting hum. | ||
3 | Fluorescent lighting hum. | ||
4 | Outside warehouse ambient, plays assault.outside .
| ||
5 | Wind blowing through a vent. | ||
assault.hroom
|
Continual electrical hum & higher pitch white noise. | 0 | Fluorescent lighting hum. |
assault.vents
|
Continual industrial rumble, occasional creaking and machinery noise. | 0 | Vent fan. |
1 | Vent fan. | ||
assault.roof
|
Continual industrial rumble, occasional wind howls, squeaks, horns, sirens, planes overhead, industrial sounds, creaks and vehicles. | 0 | Air conditioning unit. |
1 | Alternative air conditioning unit. | ||
2 | Wind blowing through a vent. |
Aztec
Name | Description | Position Number | Position Description |
---|---|---|---|
aztec.outdoors_e3
|
Continual noise of heavy rain and Crickets, Loud thunderclaps, calling birds and other jungle animal noises. | ||
aztec.outdoors
|
Very similar to aztec.outdoors_e3 but slightly quieter and with the faint drone of an engine or generator.
|
0 | Idle APC engine. |
aztec.indoors
|
Continual noise of Rain and Crickets, low howl of wind, occasional rumbles of thunder, falling drops and a steady electrical hum. | ||
aztec.indoors_river
|
The similar to aztec.indoors but with churning water and without the electrical hum.
|
||
aztec.outdoors_river
|
Similar to aztec.outdoors with additional churning water, creaking timbers and a steady electrical hum.
|
0 | Fluorescent lighting hum. |
1 | Verious kinds of wood creaking. |
Cobble
Name | Description | Position Number | Position Description |
---|---|---|---|
cbble.indoors
|
A low rumble of wind / white noise with the occasional sound of shifting earth / shale. | ||
cbble.under
|
A slightly louder rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks and distant planes overhead. | ||
cbble.outdoors1
|
A loud rumble of wind / white noise with occasional sounds of shifting earth / shale, birdsong, knocks, creaks, distant planes overhead and a mooing cow. | ||
cbble.outdoors2
|
Identical to above. |
Chateau
Name | Description | Position Number | Position Description |
---|---|---|---|
chateau.indoor
|
Continual white noise with occasional creaks. | ||
chateau.outdoor
|
Continual white noise with a distant piano and the occasional sounds of shifting earth / shale, birdsong and distant planes overhead. | 0 | Looping piano music. |
chateau.water
|
Continual white noise with churning water, occasional sounds of shifting earth / shale, a metallic clang, birdsong and distant planes overhead. | 0 | Occational metal clang. |
chateau.water_enc
|
A higher pitch white noise with churning water, occasional sounds of water drops and shifting earth / shale. |
Compound
Name | Description | Position Number | Position Description |
---|---|---|---|
compound.outdoora
|
No white noise, occasional howls of wind, planes overhead, passing vehicles, rattles and clangs. | ||
compound.indoora
|
Continual low white noise, steady electrical hum and buzzing flies*. Occasional sounds of gas inside machinery.
*When played using the playsoundscape command the flies are a large feature, in game they vary according to where in the soundscape you are. |
0 | Buzzing flies. |
1 | Buzzing flies. | ||
2 | Buzzing flies. |
Dust
Name | Description | Position Number | Position Description |
---|---|---|---|
dust.Indoors
|
Continual echoing wind, Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. | ||
dust.Outdoors1
|
Continual rush of wind and stringed instruments playing*. Occasional sounds of shifting earth / shale, creaks, distant helicopter rotor chop and a radio tuning in followed by some speech then tuning back out again. *When played using the playsoundscape command the stringed instruments are a large feature, in game, the volume of them varies according to where in the soundscape you are. | 0 | Dust music with sometimes random arabic radio chatter noises. |
1 | Dust music. | ||
2 | Arabic radio chatter noises. | ||
3 | Arabic radio chatter noises. | ||
dust.Outdoors2
|
Continual rush of wind and Drums playing*. Occasional sounds of shifting earth / shale, creaks and distant helicopter rotor chop. *When played using the playsoundscape command the drums are a large feature, in game, the volume of them varies according to where in the soundscape you are. | 0 | Bongo music loop. |
1 | Arabic radio chatter noises. | ||
2 | Arabic radio chatter noises. | ||
3 | Dust music. |
Dust 2
Name | Description | Position Number | Position Description |
---|---|---|---|
dust2.indoors
|
Continual low rumble of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | ||
dust2.outdoors
|
Continual rush of wind, occasional sounds of shifting earth / shale and helicopter rotor chop. | 0 | Arabic radio chatter noises. |
1 | Dust music. | ||
2 | Dust music. | ||
3 | Dust music. | ||
4 | Bongo music loop. | ||
6 | Arabic radio chatter noises. |
Havana
Name | Description | Position Number | Position Description |
---|---|---|---|
havana.indoors
|
Continual low white noise, occasional sounds of creaking and barking dogs. | ||
havana.outdoors
|
Similar to havana.indoors with additional occasional knocks, bangs and radio transmissions.
|
0 | Spanish chatter noises. |
1 | Spanish chatter noises. | ||
2 | Spanish chatter noises. | ||
3 | Spanish chatter noises. | ||
4 | Funky Cuban radio music loop. | ||
5 | Spanish chatter noises. | ||
6 | Spanish chatter noises. | ||
7 | Spanish chatter noises. | ||
wood_scape
|
Inferno
Name | Description | Position Number | Position Description |
---|---|---|---|
inferno.Outside
|
Continual city white noise. | ||
inferno.Inside
|
Continual low pitch white noise. | ||
inferno.LightbulbHum
|
Electrical hum. | ||
inferno.RefrigeratorHum
|
A Refrigerator starting up, running & shutting down. | ||
inferno.CeilingFan
|
Electrical hum and squeaking. | ||
inferno.AngryDog
|
Noise of a chain, scratching and growling. | ||
inferno.Cricket
|
Chirping Cricket. | ||
inferno.Birds
|
Occasional bird calls. | ||
inferno.Pigeons
|
Cooing of Pigeons. | ||
inferno.TSpawn
|
Continual city white noise, flowing water and birdsong. | ||
inferno.FarBackCorner
|
Continual city white noise and occasional bird song. | ||
inferno.BackAlley
|
Continual city white noise and muffled music. | ||
inferno.TSpawnHall
|
Continual low white noise, electrical hum and Cricket chirp. | ||
inferno.BellTowerArea
|
Continual city white noise and occasional bird song. | ||
inferno.LowerApartment
|
Continual low rumble of white noise, electrical hum and occasional sound of a Refrigerator starting up, running & shutting down. | ||
inferno.UpperApartment
|
Continual electrical hum, squeak and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BridgeApartment
|
Continual low white noise, electrical hum and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BackHall
|
Continual low white noise & electrical hum. | ||
inferno.BalconyAlley
|
Continual city white noise & birdsong. | ||
inferno.ApartmentHalls
|
Continual electrical hum, squeaking and occasionally the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.SniperBalcony
|
Continual low white noise, occasional birdsong and the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BackBalcony
|
Continual city white noise and occasionally the sound of bird song and an angry dog. | ||
inferno.MiddleAlley
|
Continual electrical hum and some Pigeons. | ||
inferno.CrawlAlley
|
Continual low white noise and a Cricket chirping. | ||
inferno.CrawlTunnel
|
Low white noise. | ||
inferno.BombsiteB
|
Continual city white noise and birdsong. | ||
inferno.CTApartment
|
Continual electrical hum, the sound of moving gas and the sound of a Refrigerator starting up, running & shutting down. | ||
inferno.BombsiteBTunnel
|
Low white noise. | ||
inferno.DogBarkingInside
|
The sound of a dog barking in an enclosed space. | ||
inferno.CTTunnel
|
Low white noise and inferno.DogBarkingInside .
|
||
inferno.CTSpawn
|
Continual sound of an engine running*, birdsong and water drips*.
*These are dependant on where in the soundstage you are. |
||
inferno.TheRuins
|
Continual howl of wind, occasion wind gusts. | ||
inferno.BombsiteA
|
Continual city white noise, flowing water, occasional sounds of birdsong and a horse snorting and moving. | ||
inferno.ColumnAlley
|
Continual music playing and Pigeons cooing. |
Italy
Name | Description | Position Number | Position Description |
---|---|---|---|
italy.indoor
|
Continual low white noise, occasional creaks. | ||
italy.indoor_b
|
Continual low wind white noise, occasional creaks. | ||
italy.indoor_t
|
Continual low echoing wind white noise, occasional creaks, sound of planes overhead and dogs barking. | ||
italy.outdoors
|
Continual low wind white noise and a piano playing*. Occasional creaks, knocks, sound of planes overhead and dogs barking. *When played using the playsoundscape command the piano is a large feature, in game, the volume of it varies according to where in the soundscape you are. | ||
wood_scape
|
Militia
Name | Description | Position Number | Position Description |
---|---|---|---|
militia.Outside
|
Continual woodland white noise, occasional rustle of leaves. | ||
militia.OutsideOnRoof
|
Continual woodland white noise, occasional howls of wind and creaks. | ||
militia.TunnelTone
|
Continual low howling white noise. | ||
militia.Inside
|
Continual low white noise, occasional creaks. | ||
militia.LightbulbHum
|
Continual low electric hum. | ||
militia.FluorescentLightHum
|
Continual electric hum. | ||
militia.FluorescentLightHum2
|
Continual electric hum at a different pitch to militia.FluorescentLightHum .
|
||
militia.RefrigeratorHum
|
A Refrigerator starting up, running & shutting down. | ||
militia.CeilingFan
|
Continual electrical hum and squeaking. | ||
militia.Cricket
|
Chirping Cricket. | ||
militia.Rodent
|
Occasional scampering noises. | ||
militia.Birds
|
Occasional bird calls. | ||
militia.CTSpawn
|
Continual loud engine running with radio transmissions and bird calls, occasional sounds of rustling leaves. | ||
militia.CoveredBridge
|
Continual sound of running water and bird calls, occasional sounds of rustling leaves. | ||
militia.CavePassage
|
Continual sound of an engine running, occasional scampering noises. | ||
militia.Stream
|
Continual running water and amphibian croaking. | ||
militia.Tunnel1
|
Continual low howling white noise, water flowing and a cricket chirping. Occasional sounds of rustling leaves. | ||
militia.Tunnel2
|
Continual low howling white noise, water flowing and an electrical hum. | ||
militia.Tunnel3
|
Continual low howling white noise and water flowing. | ||
militia.TunnelBreach
|
Continual low howling white noise, electrical hum and water dripping. | ||
militia.UnderTheShed
|
Continual low howling white noise and a cricket chirping. | ||
militia.Shed
|
Continual woodland white noise, a chirping cricket and bird song. Occasional sounds of rustling leaves. | ||
militia.BackYard
|
Continual woodland white noise and birdsong. Occasional sounds of rustling leaves. | ||
militia.SideYard
|
Continual woodland white noise, birdsong and flowing water. Occasional sounds of rustling leaves. | ||
militia.FrontYard
|
Continual woodland white noise, birdsong. Occasional sounds of rustling leaves. | ||
militia.FirstFloor
|
Continual low white noise, electrical hum, squeaking and a cricket. Occasional creaks. | ||
militia.Kitchen
|
Continual electrical hum, occasional creaks and the sound of a refrigerator starting up, running & shutting down. | ||
militia.Garage
|
Continual low electrical hum. | ||
militia.GarageAttic
|
Continual woodland white noise with a very low rumble and a Cricket chirping. Occasional scampering noises. | ||
militia.Bedroom
|
Continual woodland white noise with a very low rumble and bird song. Occasional sounds of rustling leaves. | ||
militia.Bathroom
|
Continual sound of a boiler running and drips. Occasional creaks. | ||
militia.Upstairs
|
Continual electrical hum, a very low white noise and squeaking. Occasional creaks. | ||
militia.FrontRoom
|
Continual woodland white noise and birdsong. Occasional creaks and sounds of rustling leaves. | ||
militia.Roof
|
Continual woodland white noise and birdsong. Occasional creaks, wind howls and wings flapping. |
Nuke
Name | Description | Position Number | Position Description |
---|---|---|---|
nuke.outside
|
White noise, occasional wind howls. | ||
nuke.roof
|
White noise, continualal wind howls. | ||
nuke.inside
|
Hum of machinery. | ||
nuke.flies
|
The buzzing of flies. | ||
nuke.tank
|
Continual sound of machinery operating interspersed with gas venting noises. | ||
nuke.light
|
Continual electrical hum. | ||
nuke.ac
|
Sound of air conditioning starting up, running then shutting down. | ||
nuke.acloop
|
Sound of air conditioning running. | ||
nuke.cricket
|
Chirping Cricket. | ||
nuke.transformer
|
Electrical hum. | ||
nuke.transformerlrg
|
Deep electrical hum. | ||
nuke.birds
|
Occasional bird calls. | ||
nuke.pigeons
|
Cooing of Pigeons & flapping of wings. | ||
nuke.drips
|
Occasional echoing drips. | ||
nuke.ctspawn
|
Loud industrial white noise, occasional dird calls. | ||
nuke.ctcourtyard
|
Air conditioning loop, drips, flowing gas, chirping cricket, occasioal low wind howl. | ||
nuke.ctalley
|
Electrical hum, flies, chirping cricket, low wind howling. | ||
nuke.middle
|
White noise, chirping crickets, occasional howling wind & drips. | ||
nuke.tentrance
|
Running machinery, gas venting, low machinery white noise. | ||
nuke.talley
|
Electric hum, industrial white noise, flies, chirping cricket, occasional wind howel. | ||
nuke.tspawn
|
Low electrical hum, industrial white noise, flies, occasional wind howels. | ||
nuke.warehouse
|
Flowing gas, low white noise, drips, pigeones, occasional wind howls. | ||
nuke.catwalk
|
Industrial white noise, howling wind, shifting & settling wood/metal. | ||
nuke.troof
|
Electric hum, ac unit, howling wind, creaking. | ||
nuke.ctinside
|
Electric hum, deep electric hum. | ||
nuke.ramproom
|
Electric hum, flowing gas, creaking metal, drips. | ||
nuke.tinside
|
Electric hum, deep electric hum, flowing gas, drips. | ||
nuke.computerroom
|
Deep electric hum, reel to reel computer noises. | ||
nuke.abomb
|
Electric hum, deep electric hum, wind howls. | ||
nuke.vents
|
Low wind white noise, ac unit starting and stopping. | ||
nuke.bbomb
|
Flowing gas, drips, moving water, low electric hum. | ||
nuke.tunnelentrance
|
Deep electric hum, electric hum, flowing gas, drips. | ||
nuke.generatorroom
|
Electrical hum, medium tone electric hum, reel to reel computer noises. | ||
nuke.tunnel
|
Flowing gas, white noise, drips. |
Office
Name | Description | Position Number | Position Description |
---|---|---|---|
office.outdoorsa
|
Continual low wind white noise, occasional sound of planes overhead, howling wind, machinery noises and vehicles passing. | ||
office.garagea
|
Continual low rumbling white noise, low electrical hum and buzzing flies*. Occasional sounds of gas moving inside machinery. *These are dependant on where in the soundscape you are. | ||
office.indoorsa
|
Continual low rumbling white noise, occasional sounds of gas moving inside machinery. |
Piranesi
Name | Description | Position Number | Position Description |
---|---|---|---|
piranesi.indoor
|
Continual wind white noise, occasional sounds of shifting earth / shale. | ||
piranesi.outdoor
|
Continual loud wind white noise, running engines* and flowing water*. Occasional sounds of shifting earth / shale, planes overhead, crows cawing, birds singing, cows mooing, knocks and bangs. *When played using the playsoundscape command the engines and water are a large feature, in game, the volume of them varies according to where in the soundscape you are. |
Port
Name | Description | Position Number | Position Description |
---|---|---|---|
port.Outside
|
Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
port.LightHum
|
Continual electric hum. | ||
port.LightHum2
|
Continual electric hum at a different frequency. | ||
port.MetalStress
|
Very occasional metal creaking. | ||
port.TSpawn
|
Continual white noise, chirping cricket, occasional gusts & howels of wind, ac unit starting & stopping and gulls crying. | ||
port.TankFarmRoad
|
Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
port.TankFarm
|
Continual white noise, rushing gas, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
port.Pier
|
Continual White noise, sloshing water, birdsong, chirping cricket, occasional gusts & howels of wind and gulls crying. | ||
port.AroundTheWarehouse
|
Continual white noise, occasional gusts & howels of wind and gulls crying. | ||
port.Warehouse
|
Continual louder white noise, chirping cricket and electrical hum. | ||
port.TunnelTone
|
Continual deep white noise. | ||
port.WarehouseTunnel
|
Continual hissing of gas, loud electrical hum and deep white noise. | ||
port.TunnelA3
|
Continual rushing of gas and AC unit running. | ||
port.TunnelA2
|
Continual loud Electrical hum, deep white noise. | ||
port.TunnelA1
|
Continual electrical hum, drips, deep white noise and distant machinery. | ||
port.Docks
|
Continual Sea white noise, birdsong, occasional gusts & howels of wind, creaking metal and gulls crying. | ||
port.Ship
|
Continual hissing gas, flowing gas, sloshing water occasional gusts & howels of wind and gulls crying. |
Prodigy
Name | Description | Position Number | Position Description |
---|---|---|---|
prodigy.computers
|
Low electrical hum, reel to reel computer noises & beeps. | ||
prodigy.vents
|
Low white noise, flowing gas, fan blades "swooshing". | ||
prodigy.tunnels
|
Low electric hum, flowing gas, electric sparking. | ||
prodigy.outside
|
Low white noise, occasional birdsong. | ||
prodigy.hangar
|
Low machinery white noise. |
Tides
Name | Description | Position Number | Position Description |
---|---|---|---|
tides.tunnel
|
Low electrical white noise. | ||
tides.courtyard
|
Low white noise, flies, birdsong. |
Train
Name | Description | Position Number | Position Description |
---|---|---|---|
train.Outside
|
|||
train.Dumpster
|
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train.Traffic
|
|||
train.Tank1
|
|||
train.Tank2
|
|||
train.BombTarget
|
|||
train.Birds
|
|||
train.TSpawn
|
|||
train.TWalkway
|
|||
train.BackAlley
|
|||
train.BackCorner
|
|||
train.SideAlley
|
|||
train.CourtyardA
|
|||
train.BombsiteA
|
|||
train.CTSpawn
|
|||
train.BombsiteBCatwalk
|
|||
train.catwalk
|
|||
train.BombsiteB
|
|||
train.BackHall
|
|||
train.BrickRoom
|
|||
train.Restroom
|
|||
train.LockerRoom
|
|||
train.BreakRoom
|
|||
train.SniperNest
|
|||
train.Middle
|