Weapon crowbar: Difference between revisions
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Start Constrained: Prevents the model from moving. Off by default. | Start Constrained: Prevents the model from moving. Off by default. | ||
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''See Also'' | |||
[[List of entities]] |
Revision as of 10:09, 29 June 2005
The weapon_crowbar entity can be used to place a crowbar in a map. This crowbar can be picked up and used as a weapon. The crowbar also follows all physics rules as if it were a prop_physics. It is relevant in Half-Life 2 single and multi player.
Keyvalues
Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
Flags
Start Constrained: Prevents the model from moving. Off by default.
See Also