Npc antlion: Difference between revisions
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Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
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* '''startburrowed''' | * '''startburrowed''' | ||
: {{boolean}} | : {{boolean}} If you want your antlion to start under the ground and dig up when you want. | ||
* '''radius''' | * '''radius''' | ||
: <integer> Alert Radius | : <integer> Alert Radius - keep in mind that Antlions rely on sound, not sight. | ||
* '''eludedist''' | * '''eludedist''' | ||
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* '''ignorebugbait''' | * '''ignorebugbait''' | ||
: {{boolean}} | : {{boolean}} Useful for scripted sequences, in which player interference is undesirable. | ||
==Flags== | ==Flags== |
Revision as of 18:10, 19 January 2006
Entity Description
Antlions can burrow, jump, and fly. The player can command up to 4 antlions at a time, provided that the correct env_global variable is set and weapon_bugbait is equipped. Their most common role in level design is that of cannon fodder.

Dedicated Console Variables
- sk_antlion_health
- <integer> An antlion's spawn health
- sk_antlion_swipe_damage
- <integer>
- sk_antlion_jump_damage
- <integer>
Keyvalues
- startburrowed
- <boolean> If you want your antlion to start under the ground and dig up when you want.
- radius
- <integer> Alert Radius - keep in mind that Antlions rely on sound, not sight.
- eludedist
- <integer> Distance until eluded - Only available when Burrow When Eluded is flagged"
- ignorebugbait
- <boolean> Useful for scripted sequences, in which player interference is undesirable.
Flags
- 65536 : Burrow when eluded
- 131072 : Use Ground Checks
Inputs
- Unburrow
- Unburrow from the ground
- Burrow
- Burrow into the ground
- FightToPosition <string>
- Fight to position
- EnableJump
- Allow non-navigational jumping
- DisableJump
- Disallow non-navigational jumping
- IgnoreBugbait
- Ignore bugbait
- HearBugbait
- Hear bugbait
Outputs
- OnReachedFightGoal
- Fires when the antlion reaches his specified fight-to location