Env entity igniter: Difference between revisions

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== Outputs ==
== Outputs ==
{{O Targetname}}
{{O Targetname}}
==Tutorials about Env_Entity_Igniter (Russian)==
Lessons created by [https://vk.com/project_source Project-S]
*[https://www.youtube.com/watch?v=0d48nt0KJy0 Env_Entity_Igniter (на Русском)]

Revision as of 03:48, 9 March 2018

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Entity description

It catches a target entity on fire. If the target is an animating model, it will have sprite flames attached to its skeleton. Otherwise the target will emit particle flame puffs.

C++ In code, it is represented by theCEntityFlameclass, defined in theEntityFlame.cppfile.

Keyvalues

Entity to ignite ([todo internal name (i)]) <targetname>
Name of the entity to catch on fire.
Lifetime in seconds ([todo internal name (i)]) <float>
Duration of flames.
Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Ignite
Ignite the target entity.


Outputs

Tutorials about Env_Entity_Igniter (Russian)

Lessons created by Project-S