Talk:Counter-Strike: Global Offensive Game State Integration: Difference between revisions
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I was wondering if it would be too game-breaking to add another payload to the POV GSI containing the number of players left alive on either team? I think there's potential for applications with fancy new RGB peripherals. | I was wondering if it would be too game-breaking to add another payload to the POV GSI containing the number of players left alive on either team? I think there's potential for applications with fancy new RGB peripherals. | ||
== source 2 == | |||
cs go will not get source 2 now updates are small am i right? |
Revision as of 23:36, 7 March 2018
All game state components?
Where do we find a full list of game state components? Or which one do we subscribe to to get the current game mode? --Awsmbot (talk) 06:12, 9 December 2015 (UTC)
- I've started working on providing that data here: https://www.reddit.com/r/GlobalOffensive/comments/3w26kq/game_state_integration_quick_and_dirty/ - Bkid (talk) 12:34, 9 December 2015 (UTC)
Possible Bugs
"allplayers" node is empty for some players. We didn't figure out a comprehensible reason yet. Demo-Integration: http://www.vac-ban.com/steam-integration.html
Example of data
The JSON found at http://pastebin.com/46AXZVrY is a snapshot of values that occured during a full game with bots (casual mode). It has been edited a bit to anonymize information, make long lists smaller, and avoid duplicate data. All values that are arrays indicate that said property changed at some point - the array contains all the values that were seen. The gamestate integration .cfg can be found at http://pastebin.com/cQsrf2zM --Birjolaxew (talk) 18:05, 22 December 2015 (UTC)
Add another payload for team stats?
I was wondering if it would be too game-breaking to add another payload to the POV GSI containing the number of players left alive on either team? I think there's potential for applications with fancy new RGB peripherals.
source 2
cs go will not get source 2 now updates are small am i right?