Func nav avoid: Difference between revisions
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Note:This entity has been originally designed for Team Fortress 2, however Valve ported it to all Source games.
Note:For this entity to take effect, it's volume must cover the entire nav cell to take effect on that cell.
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{{ | {{base brush|func_nav_avoid}} | ||
{{note|This entity has been originally designed for Team Fortress 2, however Valve ported it to all Source games.}} | |||
==Entity description== | ==Entity description== | ||
Artificially makes bots avoid a certain area when choosing navigation paths. | Artificially makes bots avoid a certain area when choosing navigation paths. | ||
Revision as of 09:10, 25 February 2018
Entity description
Artificially makes bots avoid a certain area when choosing navigation paths.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enableinput).
TeamNum:
- tags ([todo internal name (i)]) <string>
- additional context for if the entity should apply to a specific bot
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
See also
- func_nav_prefer that does the opposite task, makes bots prefer a path.