Simple bot: Difference between revisions
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As an alternative to using <code>ent_create</code> for spawning instances of simple_bot, the [[cheat]] command <code>simple_bot_add</code> will instantly create the entity wherever your crosshair aims at. | As an alternative to using <code>ent_create</code> for spawning instances of simple_bot, the [[cheat]] command <code>simple_bot_add</code> will instantly create the entity wherever your crosshair aims at. | ||
{{bug|Using <code>simple_bot_add</code> will crash the game immediately in Team Fortress 2. Use ent_create simple_bot instead.}} | |||
[[Category:NextBot Entities]] | [[Category:NextBot Entities]] |
Revision as of 13:33, 29 January 2018
simple_bot is a point entity available in several Source Engine games. It is a very rudimentary example of a NextBot entity, displaying the bare minimum required for the AI system to function.
This entity uses the model of a female Citizen - with no animations associated with it - and is unable to be damaged or killed. If the map has a .nav file, the entity will move to random areas when possible.
As an alternative to using ent_create
for spawning instances of simple_bot, the cheat command simple_bot_add
will instantly create the entity wherever your crosshair aims at.

simple_bot_add
will crash the game immediately in Team Fortress 2. Use ent_create simple_bot instead. [todo tested in ?]