SteamVR/Environments/Adding Sound: Difference between revisions

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An introductory guide to gathering and editing sound assets [[SteamVR/Environments/Adding Sound/Sourcing Audio Assets|Sourcing Audio Assets]].
An introductory guide to gathering and editing sound assets [[SteamVR/Environments/Adding Sound/Sourcing Audio Assets|Sourcing Audio Assets]].
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===== Soundscapes =====
===== Soundscapes =====
The simplest way to add ambient sounds to your environment is through [[SteamVR/Environments/Adding Sound/Soundscapes|Soundscapes]].
The simplest way to add ambient sounds to your environment is through [[SteamVR/Environments/Adding Sound/Soundscapes|Soundscapes]].
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===== Soundevents =====
===== Soundevents =====
You can also use [[SteamVR/Environments/Adding Sound/Soundevents|Soundevents]], which can be set up and triggered through a point_soundevent entity or added to animations.
You can also use [[SteamVR/Environments/Adding Sound/Soundevents|Soundevents]], which can be set up and triggered through a point_soundevent entity or added to animations.
== Sound advice ==
===== Layering =====
Your environment may sound more interesting if there are multiple layers of sounds looping, either in 2D or from various locations in 3D space. Layered loops of varying length can mask short repetitive loops to some degree, just make sure the overall sonic experience is not too busy and confusing.<br />
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===== The Mix =====
Valve SteamVR Home environments have typically been mixed to be quieter and more subtle than most VR content, in order to provide a space to relax into VR, take a break between games, and to match a focus on exploration, curiosity and social interaction. Test the audio mix of your addon to match existing content to really make it part of the family!<br />
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[[Category:SteamVR]]
[[Category:SteamVR]]

Revision as of 09:24, 25 October 2017

Adding Sound to your Environments

Sourcing and Editing Sound Assets

An introductory guide to gathering and editing sound assets Sourcing Audio Assets.

Soundscapes

The simplest way to add ambient sounds to your environment is through Soundscapes.

Soundevents

You can also use Soundevents, which can be set up and triggered through a point_soundevent entity or added to animations.

Sound advice

Layering

Your environment may sound more interesting if there are multiple layers of sounds looping, either in 2D or from various locations in 3D space. Layered loops of varying length can mask short repetitive loops to some degree, just make sure the overall sonic experience is not too busy and confusing.

The Mix

Valve SteamVR Home environments have typically been mixed to be quieter and more subtle than most VR content, in order to provide a space to relax into VR, take a break between games, and to match a focus on exploration, curiosity and social interaction. Test the audio mix of your addon to match existing content to really make it part of the family!