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| {{INFRA}} '''INFRA''' (2016) is a singleplayer adventure game developed by Loiste Interactive created using the Source Engine. Set in the fictional Baltic City of Stalburg, the player must solve a variety of mechanical and electrical puzzles and visit dozens of unique locations, each with distinct gameplay all while avoiding hazards of the city's decaying infrastructure. | {{INFRA}} '''INFRA''' (2016) is a singleplayer adventure game developed by Loiste Interactive created using the Source Engine. Set in the fictional Baltic City of Stalburg, the player must solve a variety of mechanical and electrical puzzles and visit dozens of unique locations, each with distinct gameplay all while avoiding hazards of the city's decaying infrastructure. | ||
| Released in a episodic format,  | Released in a episodic format, with the final act released on September 27th. | ||
| == Features == | == Features == | ||
| '''Improved [[w:shadow_mapping | shadow mapping]]''' | '''Improved [[w:shadow_mapping | shadow mapping]]''' | ||
Revision as of 22:24, 2 October 2017

INFRA is currently available on Steam. Launch it now* or buy it from Steam (via browser or Steam client).
*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status: Unknown - More info on ProtonDB
 Unknown - More info on ProtonDB 
*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:
 Unknown - More info on ProtonDB
 Unknown - More info on ProtonDB  INFRA (2016) is a singleplayer adventure game developed by Loiste Interactive created using the Source Engine. Set in the fictional Baltic City of Stalburg, the player must solve a variety of mechanical and electrical puzzles and visit dozens of unique locations, each with distinct gameplay all while avoiding hazards of the city's decaying infrastructure.
 INFRA (2016) is a singleplayer adventure game developed by Loiste Interactive created using the Source Engine. Set in the fictional Baltic City of Stalburg, the player must solve a variety of mechanical and electrical puzzles and visit dozens of unique locations, each with distinct gameplay all while avoiding hazards of the city's decaying infrastructure.
Released in a episodic format, with the final act released on September 27th.
Features
Improved shadow mapping
- Up to eight env_projectedtexture entities can be used at once, based on the Portal 2 implementation.
Increased engine limits
- More brushes and entities can be used within a single level allowing for larger and more detailed levels.




