Valve Time Tracker: Difference between revisions
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(Lets see if they can hold a vauge "2018" time) |
Chipsnapper2 (talk | contribs) (Does the script count?) |
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| Half-Life 2: Episode 3 | | Half-Life 2: Episode 3 | ||
| Christmas of 2007 | | Christmas of 2007 | ||
[http://www.marclaidlaw.com/epistle-3/ August 25th, 2017 (as script)] | |||
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<!--| "some truly big surprises"--> | <!--| "some truly big surprises"--> |
Revision as of 20:35, 3 September 2017
This page is for tracking projects which have been given Valve Times but have yet to establish their Actual Time equivalents.
Project Given Valve Time(s) TF2 class updates on the Xbox 360 "Before the end of 2008." Valve have now said they can't due to memory limitations on the 360
Half-Life 2: Episode 3 Christmas of 2007 TF2 Comics Bi-monthly (later joked as annual) TF2 performance concerns "next few weeks" Counter-Strike: Global Offensive Custom HUD Yes, we’ve temporarily locked down custom huds/menus (August 2013) TF2 Halloween Season 2016 "Next week, as always" (October 11, 2016) "Delayed Until Tomorrow" (October 21, 2016)
Video playback for mobile "release in the next few months." (March 31, 2017) Move to larger office First planned: May 2017 Delayed in January 2017 to July 22, 2017 In July 2017 delayed to September 2017 (Source)
Artifact 2018