Vacuum Tube: Difference between revisions
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=== Vacuum Tube (or Vac-tube) === | |||
The Vacuum Tube (or Vac-tube) is used within the Aperture Science facility to transport testing apparatus. | |||
==== How to create one ==== | |||
Making basic shape | |||
First start of making the basic shape of your vac-tube. | |||
[[File:vactube.png|thumb|Vacuum-Tube example]] | |||
Here is a list of useful models: | |||
vacum_entrance_a.mdl | |||
vacum_flange_a.mdl | |||
vactube_connector.mdl | |||
Making items inside | |||
First, start by making path_tracks. Don't forget to turn on teleport to this path in first path track. | |||
[[File:pathtrack.png|thumb|Path_track example]] | |||
Now create 2 prop_dynamic_overrides, and 3 brushes in the same place. Convert two of them to func_rotating and the 3rd one to func_tracktrain. | |||
Parent prop_dynamic to func_rotatating, func_rotating to 2nd func_rotating, and then to func_tracktrain. Set track train speed to 450-600, height above track to 0 and distance between the wheels to 0. Now go to flags and check allow roll (z-rot). Now open both of func_rotatings and in flags check x axis in the first and y axis in 2nd. Set rotating speed to 150. | |||
Now set 2 different models to prop_dynamics_overrides. Create logic_auto and give it outputs. | |||
Output Name Activator Via this input | |||
On Map Spawn prop_dynamic_override1 turn off | |||
On Map Spawn prop_dynamic_override2 turn off | |||
Create logic_case. | |||
Add outputs | |||
Output Name Activator Via this input | |||
OnCase1 prop_dynamic_override1 turn on | |||
OnCase1 prop_dynamic_override2 turn off | |||
OnCase2 prop_dynamic_override1 turn off | |||
OnCase2 prop_dynamic_override2 turn on | |||
Now in the last path_track of your tube create outputs: | |||
Output Name Activator Via this input | |||
OnPass LogicCase PickRandome | |||
==== Putting Gel Inside ==== | |||
Create info_particle_system. Set start active to yes. Chose particle system name to bloob_curve_blue/orange/white. How to place it inside the tube. Create info_target. Put it somewhere inside the tube. Go to info_particle_system and set control_point_1 as info_target. Create ambient_generic inside the tube. Set sound name to world.gelflowherolp, volume to 10 and max audible distance to 1250. |
Revision as of 17:06, 28 July 2017
Vacuum Tube (or Vac-tube)
The Vacuum Tube (or Vac-tube) is used within the Aperture Science facility to transport testing apparatus.
How to create one
Making basic shape First start of making the basic shape of your vac-tube.
Here is a list of useful models: vacum_entrance_a.mdl vacum_flange_a.mdl vactube_connector.mdl Making items inside First, start by making path_tracks. Don't forget to turn on teleport to this path in first path track.
Now create 2 prop_dynamic_overrides, and 3 brushes in the same place. Convert two of them to func_rotating and the 3rd one to func_tracktrain. Parent prop_dynamic to func_rotatating, func_rotating to 2nd func_rotating, and then to func_tracktrain. Set track train speed to 450-600, height above track to 0 and distance between the wheels to 0. Now go to flags and check allow roll (z-rot). Now open both of func_rotatings and in flags check x axis in the first and y axis in 2nd. Set rotating speed to 150.
Now set 2 different models to prop_dynamics_overrides. Create logic_auto and give it outputs. Output Name Activator Via this input On Map Spawn prop_dynamic_override1 turn off On Map Spawn prop_dynamic_override2 turn off
Create logic_case. Add outputs Output Name Activator Via this input OnCase1 prop_dynamic_override1 turn on OnCase1 prop_dynamic_override2 turn off OnCase2 prop_dynamic_override1 turn off OnCase2 prop_dynamic_override2 turn on
Now in the last path_track of your tube create outputs: Output Name Activator Via this input OnPass LogicCase PickRandome
Putting Gel Inside
Create info_particle_system. Set start active to yes. Chose particle system name to bloob_curve_blue/orange/white. How to place it inside the tube. Create info_target. Put it somewhere inside the tube. Go to info_particle_system and set control_point_1 as info_target. Create ambient_generic inside the tube. Set sound name to world.gelflowherolp, volume to 10 and max audible distance to 1250.