User:Lamarr: Difference between revisions
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'''THIS IS A DRAFT COPY''' | '''THIS IS A DRAFT COPY''' | ||
{{game release|appid=251110}} | {{game release|appid=251110}} | ||
{{INFRA}} '''INFRA''' (2016) is a singleplayer adventure game developed by Loiste Interactive created using the Source Engine. Set in the fictional Baltic City of Stalburg, the player must solve a variety of mechanical and electrical puzzles and visit dozens of unique locations, each with distinct gameplay all while avoiding hazards of the city's decaying infrastructure. | |||
Released in a episodic format, currently 2 out of the 3 parts have been released with the third part to be released as a free update. | |||
== Features == | |||
'''Improved [[w:shadow_mapping | shadow mapping]]''' | |||
: Up to eight [[env_projectedtexture]] entities can be used at once, based on the Portal 2 implementation. | |||
'''Increased engine limits''' | |||
: More brushes and entities can be used within a single level allowing for larger and more detailed levels. | |||
== See Also == | |||
* INFRA Level Creation | |||
== Gallery == | |||
== External Links == | |||
* [https://infragame.net/ Official Website] | |||
* [[w:Infra_(video_game) | Wikipedia:INFRA]] |
Revision as of 20:59, 19 July 2017
THIS IS A DRAFT COPY

Lamarr is currently available on Steam. Launch it now* or buy it from Steam (via browser or Steam client).
*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:
Unknown - More info on ProtonDB
*Only works if Steam has been installed, please install Steam if you haven't already.
Steam Deck support status:

INFRA (2016) is a singleplayer adventure game developed by Loiste Interactive created using the Source Engine. Set in the fictional Baltic City of Stalburg, the player must solve a variety of mechanical and electrical puzzles and visit dozens of unique locations, each with distinct gameplay all while avoiding hazards of the city's decaying infrastructure.
Released in a episodic format, currently 2 out of the 3 parts have been released with the third part to be released as a free update.
Features
Improved shadow mapping
- Up to eight env_projectedtexture entities can be used at once, based on the Portal 2 implementation.
Increased engine limits
- More brushes and entities can be used within a single level allowing for larger and more detailed levels.
See Also
- INFRA Level Creation