Tf logic player destruction: Difference between revisions
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{{KV|SetCountdownImage|string|Set the countdown image.}} | {{KV|SetCountdownImage|string|Set the countdown image.}} | ||
{{KV|SetFlagResetDelay|integer|Set the length of time (in seconds) before a dropped flag resets.}} | {{KV|SetFlagResetDelay|integer|Set the length of time (in seconds) before a dropped flag resets.}} | ||
{{KV|SetPointsOnPlayerDeath|integer|Set number of points per flag dropped upon player death.}} | |||
==Outputs== | ==Outputs== |
Revision as of 13:25, 8 July 2017
tf_logic_player_destruction
is a point entity available in Team Fortress 2.
Entity description
The master control entity for the player destruction game mode.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Prop Model Name ([todo internal name (i)]) <model path>
- Model of prop that drops from player on death
- Points Per Player ([todo internal name (i)]) <integer>
- How many points to increase the max points by per player
- Finale Length ([todo internal name (i)]) <float>
- The amount of time from after max score is reached a team will win
- Flag Reset Delay (in seconds) ([todo internal name (i)]) <integer>
- Length of time (in seconds) before a dropped flag resets
- Heal Distance ([todo internal name (i)]) <integer>
- The distance for the team leader's ability to heal teammates
Inputs
- ScoreRedPoints
- Score points for red.
- ScoreBluePoints
- Score points for blue.
- EnableMaxScoreUpdating
- Allow the max score to update based on player count.
- DisableMaxScoreUpdating
- Disallow the max score to update based on player count.
- SetFlagResetDelay ([todo internal name (i)]) <integer>
- Set the length of time (in seconds) before a dropped flag resets.
- SetPointsOnPlayerDeath ([todo internal name (i)]) <integer>
- Set number of points per flag dropped upon player death.
Outputs
- OnBlueHitMaxPoints
- Sent when Blue hits the max points.
- OnRedHitMaxPoints
- Sent when Red hits the max points.
- OnBlueLeaveMaxPoints
- Sent when blue goes from max points to fewer.
- OnRedLeaveMaxPoints
- Sent when red goes from max points to fewer.
- OnBlueHitZeroPoints
- Sent when Blue hits 0 points.
- OnRedHitZeroPoints
- Sent when Red hits 0 points
- OnBlueHasPoints
- Sent when Blue goes from 0 to any points
- OnRedHasPoints
- Sent when Red goes from 0 to any points
- OnRedFinalePeriodEnd
- Sent when the red finale period ends.
- OnBlueFinalePeriodEnd
- Sent when the blue finale period ends.
- OnRedFirstFlagStolen
- Sent when red's first flag gets stolen.
- OnRedFlagStolen
- Sent when a flag gets stolen from red.
- OnRedLastFlagReturned
- Sent when red's last stolen flag gets returned.
- OnBlueFirstFlagStolen
- Sent when blue's first flag gets stolen.
- OnBlueFlagStolen
- Sent when a flag gets stolen from blue.
- OnBlueLastFlagReturned
- Sent when blue's last stolen flag gets returned.
- OnRedScoreChanged ([todo internal name (i)]) <float>
- Send when score changes, and is a value representing total progress from [0..1].
- OnBlueScoreChanged ([todo internal name (i)]) <float>
- Send when score changes, and is a value representing total progress from [0..1].
- OnCountdownTimerExpired
- Sent when the countdown timer expires.